Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 2 · 2 user reviews · Live from Steam
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In this 2D Rubic cube-like world, deploy, move, plan, and collect as much energy as possible, before your turns burn out.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (2 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
大家今年的梦想都实现了吗? 我先把一个胶质护盾放在这里,提供给需要的人: 胶质护盾:包裹1个单位,使其本回合结束时不会重置。 为了便于玩家理解游戏,新版本中在界面左上角设置了教程按钮。 此外,增加了游戏中获得新资源的动画,并修复了回合开始时可能跳过随机抽选卡牌环节的bug。 What a bloody busy and tiring year! Anyway, happy chinese new year to you all, and I will be back after the new year vacat…
1 新增了3项长期政策: 医疗保险:获得3个1-7号胶囊。(须解锁成就) 原料采购:获得30个红、绿、蓝宝石。(须解锁成就) 利率提升:能量收入增加15%。 2 修复了“每回合移动力”错误累计的bug。 3 修复了模块化智能单元S能力值错误计算的bug。 4 修复了steam成就解锁与卡片(指令与政策)判定不同步的bug。 5 修复了单位描述显示消失的bug。 6 修复了墓地单位能力值显示的bug。 7 修复了墓地与政策菜单名称显示错误的bug。 8 修复了加载进度时卡顿的bug。 9 修复了0号胶囊打包单位时未打…
1 调整了升级难度曲线,现在游戏后期更具挑战性。 2 调整了部分单位的能力数值。 3 调整了部分指令的效果。 4 增加了显示单位能力介绍的面板,现在鼠标悬停即可查看单位的能力。 5 在游戏界面底部增加了升级进度条。 6 美化了槽位的背景,现在槽位界面在保持直觉性的前提下视觉上更友好。 7 增加了单位能力值的变动时的动画。 8 修复了8级时单位在某个槽位消失的bug。 9 修复了锦囊按钮显示的bug。 10 修复了单位能力介绍显示错误的bug。 11 修复了开始新游戏后资源界面未及时清零的bug。 1 adjuste…
1 修复了结束游戏菜单不能正常导向主菜单的bug 2 更新了单位升级动画 3 修复了巨大单位乱入的bug 1 now the end game menu can normally lead to game start menu 2 updated unit upgrades. 3 fixed the bug in which giant units appear on the screen