Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 14 · Positive · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (14 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
This patch improves leaderboard functionality. We fixed a bug where leaderboards were not updating on the planet select screen. We also added a leaderboard view to the game over screen so you can see how you scored against friends. Cheers! Steve
ImprovementsEnhanced hit reactions with a more visible and satisfying damage flash effect. Hits should now feel much more impactful.Balance & ProgressionReordered the early planets: Cyrus is now Planet 2 and Sonus is now Planet 3.Player feedback has been very …
Release NotesFeatures & ImprovementsCargo Drops Reactivated! During surface missions, cargo crates now parachute down from orbit. Seek them out and destroy the crates to deploy powerful new structures:Radio Tower – Boosts city radar range, giving defensive uni…
Health pickups now serve two purposes. If your health is at max, the health power-up will give a percentage increase to your max health. If your health is below max, you'll get the standard health restore. The icons now clearly show what the pickup will do, so…
-Some users are experiencing issues with gamepad sensitivity. Warp is getting stuck when pressing one of the triggers and draining all warp energy. This is not intended behavior. We pushed what we believe is the correct adjustment to deadzone settings on the t…
Zaxoid Demo Update 1.1.0 is now live on Steam! 🚀🌍Huge thanks for the ongoing feedback and enthusiasm, it's fueling our orbital thrusters. We've been blasting through your suggestions and polishing the core experience. This patch adds new depth to defending y…
Hi All!Base Building 2.0 is now available! We feel good about this improvement. The key element here is, you can upgrade your ship and the city on separate tracks. Ship upgrades are still done when leveling up at the rewards screen. Base building is always ava…
Hey pilots, we've been deep in the trenches on this one and it's a huge evolution for the game loop. We were never fully happy with how city upgrades felt. It always came off a bit half-baked. We listened to your feedback and rebuilt it from the ground up to b…
Pilots,After countless orbital and surface runs, we're thrilled to announce that Zaxoid is landing on Steam, Tuesday, April 14th!Get ready to Rip through alien hordes on a fully spherical battlefield, upgrade your ship with wild experimental tech, fortify your…
Zaxoid - Demo Update NotesWe've just pushed a major update to the Zaxoid demo on Steam! This one's packed with UI improvements driven directly by your feedback and our internal testing. The HUD should feel way cleaner, more glanceable during intense orbital do…
Hey everyone,After years of blood, sweat, and way too much coffee (No Tears, crybabies don't play Twin-Stick Shooters), we’re absolutely thrilled to drop the very first playable demo of Zaxoid , our love letter to classic arcade shooters from the Golden Age of…
Howdy all!Just wanted to take a moment to outline some details regarding Steam Deck compatibility.From the beginning of development, we knew Zaxoid would be a perfect match for Steam Deck, being a twin-stick shooter and all! We have tested our game on the Deck…
Hi everyone!Since Zaxoid is our very first Steam release, we wanted to introduce ourselves.We’re a tight-knit team of 4 developers. While this is our debut as M80, most of us spent years in AAA working on large-scale games. We want to make something different:…