Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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91% positive of 859 · Very Positive · Live from Steam
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Card game mechanics - check. Real time battles - check. Silly humor - check. If this isn't the game of your dreams i don't know what is (Also we have hidden memes everywhere lol)
Live data from Steam, tracked by SteamPlayerBase.
Works great on Steam Deck. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
What's new: 1. New level Rocks Levels are itching closer to the end of the game, so you can expect more weird stuff happening. Also difficulty. Only true gigachad gamers will be able to beat this one 2. New characters Engineer guy This guy is extremely talente…
What’s new: 1. New characters Mage Mage guy is only good at one thing: casting “meteor strike” spell. Copes with not being able to do summoning magic by summoning (crafting) scarecrows and stools to help him in battle Summoner
After 2 (two) years of development, many challenges tackled, all the turmoil and blood and tears... RUNGORE is finally being summoned to this world in its final form. New stuff: 1. Final level added - Meat Pit And yes, you can actually reach it This upda...
What's new: 1. New level Swamp The first level of RUNGORE lategame. Difficulty ++ Cool music +++ Funny events ++ Clippy ++++++++++ 2. New pots Not as many as the last time, but more funky
We released it today, go check it out! Right now we got: - 12 levels with different mechanics - 7 heroes, each one with unique deck - meta progression - tons of events, enemies and gear https://store.steampowered.com/app/2113040/RUNGORE/
YOOOOOOOOOO BOIS WE ARE ALMOST THERE So, the release date for early access is 12th of October, and we were polishing the game the whole month for this. (new promo art ^) What is included in EA release: 12 levels, including the whole midgame section 7 character…
YOOOO WE DECIDED TO GO EARLY ACCESS So, we decided it would be cool to show you guys how the game is molded the rest of the way into something cool and good. Right now we have 12\15 levels 7\15 heroes which includes 200+ cards 100+ different enemies 90+ ...
Heyo people, devlog arrived So, the last month was all over the place, but we are steadily moving forward. 10 out of 15 levels are made and a couple new mechanics are added. Right now i see a shift with how we design stuff. During early stage of the game we ha…
Heyo people, it's devlog time. Again. So, as you know, we participated in steam next fest and it was very pog. It took quite a bit of time to polish the demo and hustle different localizations, but we still managed to add some cool stuff alongside all this. 1.…
This demo features early game of RUNGORE as we imagine it. So don't waste your time by not playing it, it is truly a lifechanging experience https://store.steampowered.com/app/2113040/RUNGORE/
Hey-hey people. Devlog here. Last month was pretty eventful actually. We remade our text database so it autogenerates all needed files for the engine, including all the different translations. RUNGORE doesn't have a lot of text, so in hindsight its like automa…
Heyo people, it's devlog time. So, as I stated last time, we just pumping content into the game bit by bit. New enemies are getting drawn, new events are getting implemented, new features are getting tested. During the last month we accomplished: 1. A lot of n…
And so the new era has begun in RUNGORE development. It is the era of "doing the same thing many times", which means that new enemies get drawn, new neutral events get implemented, and then we shoot more ideas for more enemies and events. Basically we want to …
Heyo people. The devlog cometh. During the last month we were still on getting the beta ready, which means that we did a ton of small things that are not really noteworthy. The difficult thing about summoning beta build to this world is that we need to basical…
Heyo people, it's devlog time. So, this update is not that exciting as some from the previous months. We have mostly been working on getting a build ready for a closed beta-test, which will have 3 new heroes and 4 new levels ready, as well as working shop, mis…
Yo, it's devlog time. During last month we accomplished: 1. System for neutral events was rewritten from ground up. When the initial system was made we decided in favor of spaghetti code since we didn't know the full scope of its functionality yet. Now we know…
Heyo everyone, its that time of the month again. Devlog time. So, during the last month we focused on getting all the menus in the game operational. Right now we have shop, bestiary, mission screens, as well as map and hub areas in working order. 1. THE SHOP E…
Hey-hey people, another update is here. Slowly but steadily we make the full game. During last month we accomplished: - All heroes' visual design is done. Now you can see all the guys that we are planning to implement Animations are there as well, but in more …
Making a game is like building a house: if its foundation is cringe, the whole house will turn out cringe. And that's why we spent whole month writing documentation and planning stuff. I divided progress for this month into two parts: Exciting stuff 1. RUNGORE…
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 91% on 2026-11-01 → 91% today (859 reviews)
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No authorized Steam key store lists this game right now.