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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hi everyone, I hope you're doing well. Here is a small hotfix fixing two bugs : Bug fixes The game should no longer crash when loading the world map after a battle The list of available recruits should be refreshed properly after hiring multiple recruits
Hi everyone, Today I pushed an update fixing a nasty bug introduced in version 0.1.9 which was corrupting save files and causing various crashes in the game. The big problem is that every save files made with the version 0.1.9 is corrupted and shouldn't be use…
Update 0.1.9 Features An underground layer on the world map New city action "Harvest festival" to attract new characters to the city Several new skills for the monk class 2 new music Balance Triggered actions ("cover fire", "counter-attack", ...) are now limit…
Patch notes : Balance more quests in AI cities better distribution of special world sites (beast-master, watchtower, ...) improved enemy behavior on the world map QoL multiple autosave (5) "send analytics" option (this helps me improve the game) minor UI and U…
Hi, Here is a small update focused on improving the user experience of the game thanks to your feedback. Hotfix 0.1.6a QoL changes on left and right clicks : every actions (selection, move, attack, ...) are handled on left click, and right click only unselect …
Demo updated to 0.1.5 fixed a bug on cliff textures improved Workers Management window various tooltips improvement
Hey everyone, I hope you're all doing well! I wanted to take a moment to share some important news regarding my game development plans. After careful consideration and feedback from the community, I've made the decision to suspend the development of Mystical C…
Based on your feedback and further testing on my part, I decided to make death in battle less punitive. On the other end, I hope it doesn't make the game too trivial. Feel free to tell me what you think about these changes. Patch notes Wound system : when a ch…
Here's a new update thanks again to your feedback : Update 0.1.7 Features -Small tutorial Bug fix -Bug when fleeing from a battle in a spawner (monster den, cemetary, ...) QoL -Lots of various UX and UI improvements -New main menu art
Hi everyone, Thanks to your feedback, I made a new update for the demo of Mystical Conquests. The main new feature is the "Unlock system", which allows to start a new game with different classes once they are unlocked. To unlock a class, you have to obtain (or…
Hi everyone. Today is a big day for Mystical Conquests, the demo is finally released and available for download on Steam on the occasion of the Strategy Fest coming next week. I worked tirelessly this month to make the best demo possible, I had lots of feedbac…
Hi everyone ! Thanks a lot for your support since I announced the game last week! It was great seeing all of the interest and positive comments on this game I've been working so hard on. Since this is the first post, I'll try to keep things short. Let met star…