
Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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75% positive of 812 · Mostly Positive · Live from Steam
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A love letter to classic Infinity Engine cRPGs from the creators of ATOM RPG, Swordhaven is a turn-based \ RTwP, party-based, dialogue-heavy 85+ hour long adventure set in a world of Nova Drakonia.
Live data from Steam, tracked by SteamPlayerBase.
No authorized Steam key store lists this game right now.
Works great on Steam Deck. Results from Valve's own testing.
3 items on Steam, newest first.



What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 75% on 2026-11-01 → 75% today (812 reviews)
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Beta builds
Hello, friends! Long time no see, but today we're finally unveiling a brand-new update for your consideration. And it's not a small one! We've not only added new characters and quests to Swordhaven (the city), but to Swordhaven (the game) as a whole. In partic…
Thank you for all the reports, saves, and detailed feedback you've been sending us since launch. Patch 1.0.3 focuses on stability, quest progression, balance, and overall improvements, addressing many of the most common issues you've encountered during playthr…
Greetings, friends! We're nearly there! Swordhaven has been finalised, but it still needs the last bits of polish, so we're releasing the final Early Access version into beta for all of you to try before the full release. Version 0.9.9 is a draft of what the r…
Greetings, friends! Time for a new content update for Swordhaven. This time around we've been focusing on hunting down small mistakes, fixing bugs, adding new interactions with the environment, changing up how the Damage Threshold formula works, and most of al…
Added the feature that makes journal notes directly from dialogues Added new weapons, as well as icons and 3D models for some existing ones, e.g. the crafted crossbow Added a new Thieves’ Guild character near the arena You can now complete the Commander quest …
Greetings, friends! Another few months have passed, which means it's time for another Swordhaven update; this one inspired by both our roadmap and your feedback: ideas and suggestions from the forums, Discord, as well as those we have got while featuring our g…
Greetings, friends! We're happy to announce that our work on the Cursed City update for Swordhaven: Iron Conspiracy is now complete. With it, we finally see the game we had been striving to create, and an even better one at that, thanks to the many suggestions…
Hello, friends! We've announced this way back on Kickstarter, and we've been working on it since the first few post-release patches for Swordhaven. Now is the day we finally announce it: Swordhaven will receive the v.1.1. expansion called "The Cursed City" on …
Greetings, friends! Today we have another patch for you, adding more characters and an entirely new location, while also continuing our trend of expanding pre-existing areas and making them more fun. Of course, some very important bug fixes and general quality…
Greetings, friends! We have another patch for you. Plenty of bugs have been fixed, new content has been added, and work on some of your wonderful suggestions is continuing. Here is the list of major improvements: Added more belt slots based on user suggestions…
Greetings, friends! Today we're proud to present a new patch to you, featuring not only bug fixes, but also new content, new merchants, improved weapon and crafting balance, and more! This patch also includes Misrav, the purveyor of rarities, who was absent du…
Hello, friends We sincerely wish you a happy and productive 2026! On our part, we're hard at work on a new patch that will bring not only a host of important fixes to well-known bugs, but also some QoL additions, new art, and, last but certainly not least, new…
Thank you for all the reports, saves, and detailed repro steps. This patch is mostly about stability, quest flow, and polish across several locations (plus a bunch of audio and UI fixes). Also: Steam Trading Cards are now available. Also added a set of n...
Greetings, friends! The day is finally here, and Swordhaven v1.0 is finally out of Early Access! We are supremely excited about this milestone, and we can't wait to hear your opinions on the game. This is the first time we are releasing a game without a ...
Greetings, guys! We're releasing another small patch with glimpses of end-game content. This is of course still a work in progress, and some of the features are WIP, but we really hope that this makes a good impression. We would also like to thank you for supp…
Greetings, friends! This update to Swordhaven brings a fresh coat of paint to the world, improves overall balance, crafting, and quality of life, and also adds a few new locations with unique interactions we hope you'll enjoy. First off, you can now become the…
Greetings, friends! Time to share the next update to Swordhaven. While last time we focused mainly on new and updated mechanics, this time the effort was directed towards adding fresh touches to the city of Swordhaven itself, as well as enhancing the diversity…
Dear players!As we get closer to the full release of Swordhaven: Iron Conspiracy, we want to share our roadmap for version 1.0 and what you can expect over the coming months.First, thank you to everyone who is supporting us through Early Access, leaving feedba…
Greetings, friends! Hope you're ready for love! Or, for finally being able to create fully integrable mods of any complexity. Or, if not that, for playing the game without the pesky issues our last patch introduced by mistake! Cuz this time, we've got a little…