Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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81% positive of 44 · Positive · Live from Steam
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A third-person survival horror game styled after early-2000s horror game classics. What was supposed to be a regular inn turned out to be hiding a nightmare inside...
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 81% on 2026-11-01 → 81% today (44 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Includes fix for an issue when selecting Enter as the Interaction button caused it to be pressed twice in menus (causing issues such as not being able to select anything anymore in the Options menu).
Includes a fix to the issue of a spawning enemy during the clock puzzle that does not move or can't be killed when in Easy mode.
Small fixes, including: - Fixed issue with being able to pick up the same object again by clicking too fast - Fixed issue with not being able to throw spear after having a throw interrupted by an enemy - Changed to three clock drawings on the clock puzzle door…
- Added new Easy and Hard modes (you can change difficulties at any time during the game, though you'll have to save and reload for it to take effect) - Medkit heals more health in Easy and Normal difficulties - Damage dealt by player and enemies scale accordi…
Small bug fixes, including to the issue of being unable the pick up traps again after the trap kills an enemy. **Originally this update was going to add 120 FPS support, but having the game run at a higher FPS requires a bit more testing to make sure all logic…
Includes fix to an issue where enemies would become frozen during the boss fight.
Version 1.1 is finally here! It took me a little while, but now you can play the game in an easier difficulty or a harder one if you want a bigger challenge! You can select a difficulty mode at the start of a new game, but if you're already in the middle of on…
After a short one week delay, Observo has finally been released! This project has been in the works for some time, and it's been quite the journey in learning how to develop a game as a solo dev (and suffer a lot while doing so, why did I do this do myself). I…
Unfortunately, I have to announce that Observo's release will have to be delayed - but just a bit! The new release date will be next week! I'm so sorry that this is on such short notice, but as a solo dev, I'm still learning a lot when it comes to not just gam…
Observo now has an official release date: October 14th, 2022! And we've got a new trailer to celebrate:
Observo's achievements have now been set up and are fully functional! Currently, the game has 17 achievements you can unlock, with the possibility of more being added later. They range from things you'll automatically get as you progress through the story to t…