Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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75% positive of 16 · Mostly Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Simple Trains is a transit simulation game where you build efficient railroad networks and manage trains and routes. Streamline complex passenger flow utilizing eight unique upgrades!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 75% on 2026-11-01 → 75% today (16 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey y'all, I updated the game: Daily challenge ranking table now has arrows allowing the player to look at the ranking tables of past daily challenges Spawn type switch upgrade seemed a bit weak. Player now gets 3 instead of 2 pairs of spawn type switchers
Hey y'all, A small patch mainly to improve the player experience. Biggest thing is the auto attach/buy capacity upgrade addition. Added auto buy/attach feature for station-capacity upgrades. Basically, if you're gonna lose the game, but have enough money to bu…
Mostly bugfixes and some balancing: Fixed bug where, after the player drags and drops a train, the train might not stop at the first station even though it should Made end-game a bit easier (scores in the 10k range should once again be a bit easier to reach) $…
There was a substantial amount of feedback about the game being too hard. This patch makes Simple Trains a bit easier. Player gets a bit more money from transporting people Spawn rate increase in early-game is a bit lower now Spawn rate increase in ultra-late-…
One more update to the ultra-late-game. I added a death-stage lately to prevent players from basically out playing the game and reaching a state of never ending game play. However, this death-stage turned out a bit too deadly. The frog needs to be boiled slowl…
Another round of changes to address feedback we've gotten. Balancing: Made end-game a bit harder and added a death-stage where the spawning speed on all stations is doubled at the very end. Since the end-game is now harder anyway, I do not expect anyone to rea…
Hey y'all, Another round of updates coming in: Fixed a bug where a train might be lost forever if the player removes a route while a train is in the process of teleporting there. Added a redraw mechanic to the intermission screen. If the player has unlocked at…
Hey y'all, Some of you requested Achievements. I am happy to announce that that's what we are adding with this update. Some of them might be a bit hard to get. Let us know what you think.
Hey y'all We are excited to announce the early access release of Simple Trains! As we're in Early Access, your feedback is incredibly important to us. We'd be grateful if you could share your thoughts and ideas as you play (either using the feedback form in-ga…
Hey Transit Simulator Fans! Watch Tobias (a.k.a ElectronDust) and Simon (a.k.a Simurai) play Simple Trains!
Hey Transit Simulator Fans! Watch Tobias (a.k.a ElectronDust) and Simon (a.k.a Simurai) play Simple Trains!
First off, Thanks to all of you out there who played the demo. Thanks to you, I was able to improve some major flaws concerning the leaderboard. Here's what I did: Fixed the leaderboard Range. Due to a bug, the leaderboard only showed the Top 5, when what I re…
After about a year of development I am proud to announce the release of the Simple Trains demo! Simple Trains is still very much a work in progress. There are a lot of things I want to add and features I want to experiment with. But the current build is solid.…
So what have I been up to lately? Bugfixes, testing and balancing, a camera movement feature which will (hopefully) help in getting some good trailer footage and... A color pattern update. Here's how I changed the colors. Before: After:
So what have I been up to lately? I added an effect to overcrowded Stations to grab the players attention. This was absolutely necessary as the count down and red exclamation marks just weren't enough to alarm the player to the fact that the game WILL END if n…
So what have I been up to lately? Two big things come to mind: - I changed the main objective to "keeping stations from overcrowding." I played around with a different approach until a few days ago, but it just didn't feel right. - I'm putting in some work on …
So what's going on lately? Well, quite a lot. But here's one tidbit I can share: I finally made the trains accelerate smoothly. Yay for smooth moving trains!