Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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78% positive of 14 · Mostly Positive · Live from Steam
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Seven heroes. Infinite adventures. Embark on an epic journey through a vast world filled with danger. Assign tactics to your party members or control them individually in fast-paced battles. Discover the captivating tale of Septaroad Voyager.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 78% on 2026-11-01 → 78% today (14 reviews)
No authorized Steam key store lists this game right now.
Does not work on Steam Deck. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Based on player feedback, we have adjusted the following: Area-of-effect attacks are now faster and they do more damage. Turkeys now do untyped damage, instead of sword damage. Characters weak against sword damage were taking too much damage from an early-game…
We uploaded a few patches since the last patch notes. Here's what's new: Improved functionality when scrolling mouse wheel over menu to choose which action to perform. Ability description now updates automatically after scrolling. Maps containing a static text…
Today's patches changed the following: Fixed a place in the yellow hills map where you could exit to the west when the way should be blocked. Added particle effect that characters play on death. Fixed a problem where NPC speech/quest indicators could disappear…
Hi everyone! I've been gone for a few days but I'm back at work now. Today's patch added the following: Improved particle effects for ultima, smite 1-3, arrow storm, ice bolt 1-3, and ice storm. Longer exit hallways from dungeon rooms, with the camera borders …
Today we fixed/added the following: Fixed a game-breaking bug that could stop the game when recruiting a new character into your party. Some spells will now dim the world's light and start a slow-motion effect. Fixed particle collision. Particles effects for t…
Today we made the following changes: Can equip and unequip through scripted story events Simpler pathfinding Character names can be inserted in dialog Gendered versions of dialog for using "my lord" or "my lady" etc. Also will be used for localizations where m…
Hi everyone. We have some difficult news to break to you. But since we believe in open and honest communication with our community, here we go: Septaroad Voyager's sales have not been meeting expectations. Our development team has obligations to meet, and so d…
Hi everyone. As promised, we are updating you again at the end of the month with our progress on Septaroad Voyager. In July we released the prologues to all seven characters in the main campaign. In August we took your feedback (and there was a lot of it!) and…
Today we are pleased to announce the release of Septaroad Voyager's campaign prologues. Each of the main campaign's seven heroes are now recruitable and playable. Start a new game, choose a starting character, then make your way through the world and recruit t…
Welcome back, everyone! As promised, we are here at the end of June with an update on Septaroad Voyager's progress. For the main campaign, we have the 7 starting zones almost all connected. We should have all of the battle/wilderness zones between the starting…
Hello again! As promised, we are back at the end of the month to update you on our progress. Throughout May, we were fixing bugs, adding features, and adding new content to the upcoming campaign for Septaroad Voyager. We added a new level, Gloomwood, between H…
Hello Septaroad fans! We are back with our monthly Early Access update. The big news this month is that we have finished ALL 7 of the prologues and we are now building the world that will connect the different starting zones together. When we have the world mo…
Hi everyone! We are back now at the end of March with our promised monthly Early Access update. We here at Rockwell Studios would like to wish all of you a happy Easter. Also, we hope you had a good Passover and are continuing to have a blessed Ramadan. We hav…
As promised, we are back at the end of another month to update you on what we've been doing in Septaroad Voyager. Behind the scenes, we are getting everything organized for the main campaign. We made a wiki where we are sharing mood boards and inspiration, dis…
Hello again! We're back at the end of January with more updates on Septaroad Voyager. We hope your 2024 is off to a great start. Ours certainly is. The biggest thing we've been working on this month is the addition of a major new minigame: dueling, presented a…