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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hi Anglers! Another update based on your feedback and reported bugs: Fixed an issue with fish hooking while float fishing.Fixed a bug where spinning lures would not sink.Fixed an issue where the lure remained active on the setup after the gear was destroyed.Im…
Hi Anglers! It's time for a new update. There are a lot of changes—I focused on rewriting the drag system, fixed many gameplay issues, and made tons of improvements and changes for the better game feel. The list has been condensed to the most important points.…
UPDATE 0.5.2072Inventory & UI: Lots of polish — clearer durability bars, better item assignment, refreshed item details, shop buttons fixed, and overall cleaner HUD.Fishing mechanics: Improved rod physics, lure animations, drag calculations, and fish-catching …
🛠 Changelog • Fixed issue where control settings (camera sensitivity, inverted axes) reset after reopening the options menu. • Fixed jittering of fishing line and rod during precise cast. • Added length data to rods. • Corrected hook sizes. • Fixed Zoom hotke…
Update 0.4.1675• Added reel/drag percentage notification label.• Fixed issue where, after the line was fully unrolled, the tension still respected the drag setting.• Fish now attack baits more slowly.• Added fish size attribute to lure compatibility.• Fixed is…
Update 0.4.1649 🔧 FixesFixed incorrect item prices.Fixed rod root rotation issues.Fixed thumb finger position on rod.Fixed bug where fish would disappear when switching to the underwater camera.Fixed line not unwinding to correct length on precise cast.Fixed …
Hi, anglers! I’d like to share a quick update with you: the demo update will be available next week! You’re probably wondering why we don’t update the game more often—it’s because we’ve made a lot of changes and didn’t want to release them until we were finish…
Hello anglers! I want to share some news about the project’s progress. The game is currently about 70% complete — we’re fixing bugs, adding missing gear, and improving the mechanics. The maps are ready, only some final tweaks like post-process adjustments rema…