Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
72% positive of 120 · Mostly Positive · Live from Steam
Loading reviews from Steam…
Guardians of Holme is a tower defense game with deckbuilding and roguelite elements. Players must use the terrain to their advantage and formulate defensive tactics by strategically placing powerful traps to repel endless waves of enemies.
Live data from Steam, tracked by SteamPlayerBase.
Works great on Steam Deck. Results from Valve's own testing.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 72% on 2026-11-01 → 72% today (120 reviews)
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Balance Adjustments -Increased the number of melee units blocking monsters. Bug Fixes Fixed an issue where the Alchemist couldn't damage flying units. Fixed an issue where the Mortar Trap unlocking option was not available. Corrected the description error of A…
BUG Fixes 1. Fixed an issue where the Heroic Monument failed to increase attack power. 2. Fixed an issue where Assassins sometimes failed to throw bombs. 3. Fixed some multilingual errors.
Hello, players! The official version of Guardians of Holme has now been released! In this official 1.0.0 version, we introduce Horus, a new character whose main combat strategy is summoning units, along with new relics, skills, and 27 character-specific cards.…
New Difficulty Nightmare 14: Cards in the starting deck now have an extra set of duplicates. Nightmare 15: Each time the core is damaged, it will cause an increase in damage received in subsequent waves. Nightmare 16: Less progress for rerolls during battles. …
BUG Fixes Fixed an issue where the health values of elite and boss monsters would sometimes be abnormal. Fixed an issue where the relic Bearing did not increase the maximum number of re-draws.
Bugs Fixed 1. Fixed an issue where the Daily Challenge effects "Production" and "Wrong Blueprint" would cause the Roadblock Trap to be duplicated when stacked. 2. Fixed a typo about Bucket List. 3. Fixed an issue where Fatal Bonds would sometimes incorrectly t…