Last 7 days · history since Nov 4, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
Live from Steam
Loading reviews from Steam…
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No changes recorded yet.
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Title screen build ID 15489 As always, the full changelist is HERE. With the PS3 version not crashing in lobbies anymore, I have prepared what I hope are the submission-ready console builds for this patch. Thus, gameplay isn't changing from here on. (Please st…
Title screen build ID 15430 As always, the full changelist is HERE. General - Implemented the lobby lock at 7 seconds differently, hopefully this fixes some of the newly-introduced lobby issues. - Bugfix: With "online opponent voices" off, the character select…
Title screen build ID 15388 As always, the full changelist is HERE. General - Shortcut snapbacks, executed as D,DF+buttons, now properly count as part of your chain rather than always being burstable even if chained into. (thanks Yomabuddy) - Small bugfix: In …
Title screen build ID 15321 As always, the full changelist is HERE. General We've recently had an influx of players from another popular fighting game. Welcome, all of you! We hope you enjoy the ability to display frame data and hitboxes in Training Mode, as w…
I made a fix in the online spectating code to use less memory on consoles, so this is the live test that the fix doesn't break anything during spectating. :^P Good luck! Title screen build ID 15280
FIXES - Marie takes the correct amount of damage again. (Since her Undizzy maximum was zero, she was counted as always being affected by the new max-Undizzy damage reduction from her opponent.) Please test Marie 300% and other aspects of Marie, oh ye who are a…
Or, if you played KOF XIII, DAAAW! The PS3/4/Vita builds have been created and will be entering submission soon. Work on X360 lobbies (hey, remember that promise?) proceeds apace, we recently tested joining a lobby with 4 XBoxen. The end is in sight. Several l…
Still waiting for progress on the console versions because of contract delays, yay. So here's bugfixes! We're done with all these Undizzy experiments! The results are final. If you have enjoyed the game I've designed thus far, please trust that this is a good …
You got a Gold Skullgirl Spirit! This is your 1st one! You got a Majora's Mask Reference! This is your last one. Hey! Hey, listen! See, that's Ocarina of Time. :^) We're done with all these Undizzy experiments! The results are final. If you have enjoyed the ga…
Yes, there's a fourth day. Read up on why this batch of experiments happened. Alrighty, it ain't exactly experimental anymore. After examining the many effects of all these changes, I like the way the 55% damage reduction and meter gain boost above max Undizzy…
Read up on why this batch of experiments is happening, there's a poll and everything. All gameplay experiments here are just that: EXPERIMENTAL! There is exactly one day remaining to test this build, discover whether we like this direction, and decide to keep …
Read up on why this batch of experiments is happening, there's a poll and everything. All gameplay experiments here are just that: EXPERIMENTAL! There are exactly 2 days remaining to test this build, discover whether we like this direction, and decide to keep …
Well, it is the Endless Beta, after all...! Read up on why this batch of experiments is happening, there's a poll and everything. All gameplay experiments here are just that: EXPERIMENTAL! There are exactly 3 days to test this build, discover whether we like t…
Title screen build ID 15412 As always, the full changelist is HERE. Someone mentioned Robo's explosion shouldn't take away your perfect. I agree, and I'll fix that! Lobbies! - Bugfix: The unending black screen after lobby countdown now returns you to the lobby…
Spectator randomness is fixed in 15373! Title screen build ID 15373 As always, the full changelist is HERE. I'm satisfied with the previous build except for bugfixes! But there is always room for improvement. Since we now can't even submit the game on consoles…
You know we're gettin' down to the end when I'm fixing bugs for THIS character... Title screen build ID 15303 As always, the full changelist is HERE. General - Replays on PC properly preserve EN and JP voices! - Finally fixed the Challenge menu to use the same…
As always, the full changelist is HERE. Title screen build ID 15264 Robo-Fortune - Headrone Impact is no longer mistakenly triggered by Parasoul's tossed tears. Still set off by an opponent's M Tear Shot. (thanks zeknife) Squigly - Fixed j.MP pseudo-unblockabl…
As always, the full changelist is HERE. Title screen build ID 15260 General - Bugfix: Projectile assists now always correctly add undizzy at Combo Stage 3+, just like physical-hit assists do. Previously, projectile assists could only add undizzy after that cha…
As always, the full changelist is HERE. Title screen build ID 15222 If you have the Linux version and it's running slow, check here for the solution: http://skullheart.com/index.php?threads/sluggishness-on-linux.9288/ General - Bugfix: Fukua's held Clones drai…
More accurately, I didn't go to sleep yet so it's still Tuesday. I bet I can keep it Tuesday until Thursday! (;_;) As always, the full changelist is HERE. Title screen build ID 15209 General - Replays now save and display online player names! And Replay Theate…