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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Camera should be a bit more stable when entering a new room now
It needs a lot of work, but you can now buy a car from the car dealership and drive it out. Need to work on persistence for it next, so you can come back and get it even if you leave the area (and eventually spawn owned cars in your home if theres a spot to spโฆ
Fishing is a touch deeper now. if the fish is pulling the line the same time as the player, it gets damaged (and can snap) based on how much force is applied to the line. But the fish has stamina it eventually exhausts giving you a window thats a little more sโฆ
Started the logic for fishing and for selling the fish at the store. Will continue to work on this tomorrow, i want the fish to put up more of a fight, and there to be a fail condition.
Think i fixed the cutscene camera bugs introduced by car driving stuff. Also cleaned up the fluid sim code since fires were being persistent between scenes before.
Its far from done, but i pulled an all nighter, and its in a much better place now, the overworld is much harder to get stuck. Stamina bar is fixed Cant fall in the water in the cave anymore But probably the coolest addition for this patch is driving. Yo...
Experimental, none linear, horror - rpg.
Come hang out and explore the possibilities in this weird and whacky open ended horror rpg where choices matter :D
Added rich presence support so you can see what people are doing in game now. And some other various fixes. Like melee wouldnt break the planks before.
Mostly texture stuff, still a lot to do, but feels like an ok start. Its gona be a few updates before this functions correctly, but im looking forward to cleaning my plate so I can focus on the town for next fest.
Damage calculation has been changed to scale with leveling up Shadow calculation has been simplified and should now work with stuff like terrain a little better (will probably need tweaking more in the future)
Going deeper on combat Now along side the pistol i showed before I made a start with on hits and systemic effects The first 2 are the water pistols bubble effect And the cross bow fires pierce rounds to mix up the damage types a bit And if the arrow touches fiโฆ