Last 7 days ยท history since Nov 7, 2026
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Difficulty Selection This Difficulty system paves the way for our upcoming Ascension system which holds longer term global progression in focus Difficulty can now be increased which offers bigger rewards and more challenging gameplay Base Boss Soul rewards incโฆ
Change Log The UpgradeWindow close button is now an actual Skip button instead Skipping an Upgrade no longer cancels all pending Upgrades in special cases where you gain multiple levels from one ExperienceOrb Added pending upgrades text to UpgradeWindow which โฆ
Change Log All healing is now rounded up instead of floored Fixed a special case where equipment drops would roll for impossible slots and instead give +25 souls Galestone of Aeron now has zero weight like other amulet slots Soul gain special cases (such as roโฆ
Change Log Changed UI canvas to scale with Height as target instead of Width, this is to avoid vertical button layouts such as the pause menu or settings screen cutting off on wide screen monitors Locked maps now indicate their locked state better in the main โฆ
Change Log Difficulty scaling now reduces most playtimes to 1-4 hours while keeping level 400 achievable Level 1 and 2 has had their base experience requirement reduced for faster initial level ups Goblin health is now more than halved and should result in morโฆ
Change Log Added settings for disabling damage, experience and healing numbers using separate toggles in settings Ability Damage Type is now mentioned as part of the ability name when choosing upgrades Stat descriptions are now shown per upgrade in Permanent Uโฆ