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Greetings, Scavengers!Since our last development update following the July playtest, the team has continued working on new features, content, and improvements for Persist Online. Today, we’d like to give you another overview of what is coming in the next Pre-A…
Greetings, Scavengers!Firstly, we wanted to thank all of our testers who participated in the latest July playtest. During the test we gathered a lot of new data regarding many different aspects of the game, especially regarding our recent progression changes. …
Greetings, Scavengers and welcome to Part 2 of our Progression Overhaul blog.In Part 1 we talked about some of the larger progression changes coming to Persist Online, including the shift from skill-based requirements to character levels, Safehouse progression…
Greetings, Scavengers!Welcome to Part 1 of our two-part Developer Update series focused on the next pre-alpha update, where we are changing many of the core progression systems in Persist Online based on feedback and suggestions from our community. Our main go…
Greetings, Scavengers!Following our last playtest in April (thanks to everyone who participated), we wanted to give you a quick update on what we’re currently working on and what’s coming over the next weeks and months.Content-wise, the team has shifted its fo…
Developer Update: Questions and Answers (02/2026)Greetings, Scavengers!Over the past months, many of you have reached out to us with great feedback and suggestions, as well as plenty of questions about Persist Online and its development.To provide more transpa…
Greetings, Scavengers!Today, we are happy to give you a preview of a new and upcoming feature, designed to offer guilds more regular PvP activities in Persist Online. We are talking about: Sector.What is A Sector?A Sector is a specific contested area in the op…
Greetings, Scavengers!We’re excited to let you know that the next Persist Online Playtest is coming soon!While we don’t have the exact start date and time locked in just yet, we’ll share all details in the near future. Make sure to join our Discord server and …
Greetings Scavengers!Today, we are happy to introduce a new and upcoming feature, designed to provide more regular activities for player characters in Persist Online — we are talking about "Faction Quests".But before we dive deeper into the feature, let us fir…
First Pre-Alpha Playtest of 2026 Greetings Scavengers, the time has come: the next Persist Online playtest is just around the corner! Start Date: Tuesday, 7. April 2026 - 04:00 PM (CEST)* End Date: Sunday, 12. April 2026 - 11:59 PM (CEST)*Please be aware that …
The Great Overhaul: Combat Depth, Enhanced Visuals, and Performance GainsThe apocalypse has changed. This update is not just about fixes or tweaks — it is about evolution. Every corner of Persist Online has been touched, from the way you fight to the way light…
Greetings, ScavengersThe open world of Persist Online is not defined by ruins alone. It is defined by the enemies that inhabit every street, forest, and stronghold. Some are beasts defending their territory, others are organized human factions, and many are th…
Motivation for the reworkRecent playtests and internal discussions revealed several core issues with the current skill system:Forced Progression Through Unwanted Skills – Players were required to level up skills they didn't want in order to access the ones the…
The world of Persist Online has always thrived on tension, unpredictability, and the ever-present danger that another player might strike when you least expect it. Our vision has always been an open PvP world—where every encounter carries risk. But with our ne…
Greetings, Scavengers! Before we dive into the details of our testing strategy, we want to share a personal note from our two creators. When Tom and Ben began working on Persist Online in their spare time – shortly before the pandemic – they had a simple visio…
Greetings, Survivors. Our team would like to take a moment to discuss one of the cornerstone mechanics in Persist Online: the Ring System. This feature segments the open world into multiple concentric “rings”, starting at Ring 0 (the Starting Area) and stretch…
At CipSoft, our journey began with Tibia, launched in 1997 without any sound or music. This unique choice fostered a dedicated and imaginative community, allowing players to immerse themselves in the game world through visuals and their own narratives. Celebra…
What’s the Safehouse All About? Your Personal Hub: A private, secure space for your family of characters – all your hard work under one roof. Crafting & Upgrading: Build and enhance weapons, armor, and tools tailored to your playstyle. Training Missions: Progr…
Hello Survivors! At Persist Online, we strive to create an immersive and enjoyable gaming environment where every player can thrive. One of the most critical aspects of achieving this is game balancing. Today, we want to talk about why balancing is so importan…