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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hi everyone.The game has finally recovered from having the new building system implemented. I’ve spent the last week making sure that the controller and keyboard/mouse work well with each other because there were a lot of conflicts. It’s much better now, and t…
Hi everyone. It’s been quite a while since I’ve posted anything, anywhere about Orion’s End and I think I owe you an explanation. At the beginning of the year, I was sick for a while and had a short break from programming. When I was feeling better, I returned…
Hi EveryoneI feel like I’m reaching a really good stage with the development of Orion’s End. Instead of feeling like the game needs more mechanics implemented, I’m feeling like it needs more content. While that might be just as time consuming, if not more so, …
Happy New Year everyone! It might seem like progress has been painfully slow for Orion’s End, and in some ways it really has been. That’s the price of being a solo part-time dev, unfortunately.The changes when implementing the new building system broke some ol…
The galaxy has now opened up in Orion's End, with the addition of thousands of procedural worlds. Many of them are settled with unique towns and citizens. You can drive between the different towns in your speeder as you deliver packages to its residents. The g…
Hi Everyone This month I've got some really exciting news. Last year I applied for funding from Screen Australia in the form of their Emerging Gamemakers Fund, and I was successful. It's only just been officially announced, so I haven't been able to talk about…
Hey everyone. It’s been two months since my last update, but that’s not because I haven’t been making progress, but quite the opposite. I’ve been working fulltime on Orion’s End for the last two months and have been so deep in it that I’ve found it hard to sto…
Last month I showed the freedom that comes from going places you're not meant to. Well, this month I've taken that a little further and added a bit of stealth and the picking of pockets. If you don't like the profits you make from trading - then why not cut ou…
Greetings Spacers Years ago I used to be exclusively a Playstation gamer, but when Morrowind was released I bought an Xbox just to play that game. The freedom Morrowind offered was irresistible to me. The first thing I did when I hopped off that ship was to fi…
Hi Spacers I'm really excited to finally be able to show a new trailer for Orion's End. It features some familiar and unfamiliar aspects of the game, and is a more accurate representation of where the game is currently at. For a while I struggled with some cre…
November has been a very productive time for us, and we have seen some good progress in game elements that we've wanted to put into the game for a while now. As mentioned last month, two of these were character customisation and a customisable living area on t…
Greetings Spacers! I'm running a little later than planned with the October Dev Log, but the good news is that it was because we were hard at work on Orion's End that I'm behind. And that means we have seen quite a bit of progress. Last Month's Promise Last mo…
Greetings Spacers! We've been hard at work on Orion's End over the last month, however, there hasn't been anything visually impressive to show off. Hence, why I've been so quiet on Twitter lately. (Twitter is usually where you will find frequent updates on wha…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.