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A 2D local multiplayer shooter featuring robots, where the gravity randomly changes. Up to 8 players.
Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
As per title, this build has been a work in progress for a while, looking for hacks to get >4 controller support working. I should've put this in a beta branch first, oh well let's hope this works hehe.
Some nice updates I think some people will like Fixed some issues with the controller join screen Escape key to go back Labels to show B/X to go back as well Labels to show when locked in, press A/Z to confirm Other Stuff Escape to quit from main menu Volume cโฆ
Oops Just realised a slightly bad issue with the last update (v0.30). It would overwrite the internal statsdb file with one in my game project folder! It stores player statistics, kills, deaths, etc. Not great, sorry for those who got it and played it. I've reโฆ
Version 0.30 New changes: V-Sync enabled (no screen tearing) Discord link is for the "welcome" channel Certain achievements only get rewarded after a full round, not when you quit (like play X rounds) Fullscreen state gets saved to settings db file, sot the vaโฆ
Hello all!It's my intention to release a new update to the game when possible. I am working on a single player mode with AI bots. Not that kind of AI, they kind that tells you you should eat rocks for the nutritional value. The hand coded kind that is probablyโฆ