Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 6 · 6 user reviews · Live from Steam
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Play, learn, and experiment with programming in the Sprite32! 8-bit microcomputer sandbox. Use the high-level FREMScript programming language to write programs, create dynamic pixel art, and explore audio generation. Play tutorials and challenges to learn all the aspects of the system.
Live data from Steam, tracked by SteamPlayerBase.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (6 reviews)
Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
This update brings Steam Achievements to FREM Sprite32! It also includes a handful of other updates and additions including: Checkmarks/X's on the challenges stickies when you pass/fail tasks when running validate (F4). The User's Manual is now available in PD…
I'm pleased to announce the latest update for Win/macOS which introduces mouse support for FREMScript programs. Take your Sprite32! programs to the next level with new built-in functions that output the mouse position and left and right button states. Be sure …
This update makes a few improvements to how the game creates objects used by the Sprite and Grid layers. Under the hood, the game was previously creating a number of resources to support the rendering of the Grid and Sprite layers, even if the executed program…
1.0.2.2 Reworked display options on settings page to allow more flexibility with window sizing Added support for several new 16:9 resolutions Updated "A bit of Fun with Fonts" step in "The Basics" tutorial to improve the wording and to better highlight the exa…
Fixed bug in pixel rendering that caused slow memory leak and intermittent crashes due to failure to call unlock() on underlying image. Added additional checks, locks, image update optimizations to pixel rendering logic
In celebration of FREM Sprite32!’s second anniversary, we’ve permanently slashed the price by 50%! Revisit or dive into this retro sci-fi adventure at the new lower price. And the journey doesn’t end here—our official soundtrack DLC, featuring exclusive tracks…
Come join me this Saturday, 10/21 8am-12pm PST, as I live stream some FREM Sprite32! I'll be jamming on some FREMScript with no particular agenda, just having some fun to celebrate the 1 year launch anniversary of FREM Sprite32! Drop by the chat to ask a quest…
Howdy! As the new year has begun, I wanted to give an update for the roadmap for FREM Sprite32! going forward. After releasing the game in October, I pushed several quality of life updates and small fixes based on the initial feedback, so thanks to everyone wh…
Today, version 1.0.0 of FREM Sprite32! is complete and released as Windows and macOS builds. It has taken a lot of hard work over the past year to get to this point, and I'm really happy with how the game has turned out. Check out the manual, tutorials, challe…
1 item on Steam, newest first.