Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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82% positive of 63 · Very Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
A horror game inspired by Super Metroid and The House on the Borderland. Explore, survive and escape from a mysterious tower, inhabited by ghouls and monsters.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 82% on 2026-11-01 → 82% today (63 reviews)
No authorized Steam key store lists this game right now.
Works great on Steam Deck. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Adjusted and sped up the player's melee attack But, also slightly lowered melee attack damage Sped up the player's climbing action Improved basic ghoul enemy's attack animation Various other player animation tweaks I will now take a break from updates and play…
Slightly increased the player's run & melee attack speed Have tuned some of the later bossfights to be more difficult (more HP, stronger attacks) Fixed some small Map issues Fixed (again) issue with camera not reverting back to player correctly after story sce…
- Split up more enemy sets so corpses fade out more quickly. - Addressed some issues which should resolve camera not restoring correctly after Piranesi story segments
Fixed bug with bosses not resetting properly (in particular final bossfights) Fixed bug with being able to use radio to dodge damage and stun enemies Turned on Vsync by default (would appreciate feedback in case people would prefer option to turn this off/on)
Added a .exe icon Slightly weakened the Ghoul enemies in the first area Added a controls textbox to the Radio scanner Added a safeguard to avoid player being locked in elevator (do report if issue still occurs) Various minor UI and Map icon fixes