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Greetings! Welcome back to another weekly dev log, let's get into it. So, the last time we left off, I had just started work on upgrading LoC to the latest version of the Godot game engine. At this time, the upgrade is mostly complete besides needing to redo pโฆ
Greetings! Welcome back to yet another weekly dev log, where I discuss all the changes that occurred within the last week! Although the last few dev logs have been quite lackluster, I hope to change that starting today. I've been hard at work thinking, planninโฆ
Greetings! Welcome back to another weekly dev log, let's get into it! I understand that for these past few weeks, there has been very little progress for the game, and for that I am sorry. I did not realize just how busy University would keep me, and how littlโฆ
Greetings! Welcome back to another weekly dev log, let's jump into it! As I have talked about in previous dev logs, I am currently attending University. As such, a lot of my time has been taken up working for my classes. I haven't had a chance to work on Landsโฆ
Greetings! Welcome back to another weekly dev log, let's get into it! Keeping in line my larger plan to overhaul the game, I decided to spend this week working on an area that should be pretty integral to the game: allies! The problem that exists for allies isโฆ
Greetings! Welcome back to another weekly dev log where this week I spent a lot of time working on stealth! As I'm sure many of you have experienced, stealth in Lands of Crown is currently... lacking, to say the least. There aren't really any ways to sneak intโฆ