Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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53% positive of 13 · Mixed · Live from Steam
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A retro-style procedurally generated monster collecting RPG. All glitches, all the time.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 53% on 2026-11-01 → 53% today (13 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Fixed: Crash when cycling through monster types or name prefixes in the dex filter screen. Backend: Upgraded pygame from 2.1.3.dev8 to 2.1.3 Backend: Upgraded overrides from 3.1.0 to 7.3.1 Backend: Upgraded h5py from 3.6.0 to 3.8.0
Minimum save file version is now 1.2.4 Fixed: Audio plays at slightly different speeds on different computers. Fixed: Charm bar incorrectly displays guaranteed charm when it is merely very likely. Balance: Adjusted the formula used to calculate how much XP is …
UI: Added a bar in the battle screen for the average roll per enemy monster (in other words, if the probability of charming the monster is 100%, then the bar will be full). Fixed: Monster dex text sometimes includes a mutated version of the "This is stub" Wiki…
Fixed: Crashes in various UI screens due to Proćemon sprites that haven't been loaded yet.
New Feature: Dex filters. You can filter Proćemon in the dex screen by minimum damage, power, charmed status, first letter, and type. Significantly sped up save file loading.
Minimum save file version is now 1.2.0 New Feature: Encode/Decode Proćemon. You can encode and decode Proćemon to share them with friends! From the dex, you can find a window that encodes the Proćemon to a string. You can copy that string to the clipboard and …