Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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68% positive of 67 · Mixed · Live from Steam
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You are an NPC and shopkeeper in a simulated MMORPG world. Trade, craft and manage a guild to acquire powerful gear and face dangerous dungeons, world bosses, rare spawns and up to 40-man raids while following the campaign to aid in the protection of the ancient and powerful Elemental Stones.
Live data from Steam, tracked by SteamPlayerBase.
Does not work on Steam Deck. Results from Valve's own testing.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 68% on 2026-11-01 → 68% today (67 reviews)
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
beta testing
Fixed some issues causing heroes to sometimes fall out of their dungeon group for no apparent reason. Fixed some issues causing repeated task group dungeons from trying to join the dungeon while it was still in progress. Fixed an issue causing some overworld c…
Fixed several unintended interactions with right click being able to drag items or interfaces. Fixed an issue which was causing some click-and-drag instances to alter the size of UI elements irreversibly. Fixed an issue allowing players to drag items out of th…
-Several Right-Click functions have been added to normal play. -With an Officer selected in the Item Manager, right clicking an item will default to the ’Equip’ function, right clicking a consumable will default to the ‘Eat’ function. (To transfer between you …
Added some new information to the Kingdom Herald: 7-Day Gold Trend, Profession Crafting XP Info, Realm Overview Section. Green Upgrade Arrows now update live, instead of only when refreshing your UI. Favor Rewards now show the appropriate item icons for reward…
Fixes Heroes now consistently spawn after the tutorial, even on reloaded saves. (Previously, quitting the game during the brief window after officer recruitment could leave you with only your starting officer and no world heroes ever appearing.) Custom Dungeon…
Hello, Merchants!We wanted to jump in and give another final update on the status of the Closed Beta. Our progress had slowed recently due to some issues not related to development, but we have made consistent progress nonetheless, and we are now almost back t…
Hello, Merchants!It has been a while since our last update, and we wanted to touch base to let everyone know what has been happening behind the scenes.Unity Engine UpgradeWe have been working in a very outdated version of Unity since the beginning. While we've…
Hello, Merchants!We come to you today with very exciting news! We have finally reached a point where we feel the UI Overhaul patch is ready to move out of beta, into Early Access!Before we get into it, we recommend that even if you don’t read this whole post, …
Hello, Merchants!The time has come, and Open Beta is here! This is close to the final iteration of the major UI overhaul patch that will be going live, including the Logbook/Tutorial. For those who just want to jump in and give it a try, here is how:Right Clic…
Hello, Merchants!We are very happy to finally be able to reveal when closed beta will be available, and the details behind it!Straight to the point, closed beta will be made available to play on Friday, February 6th at 5:00pm PST! With that out of the way, we …
Hello, Merchants! We are fast approaching the finish line for the first wave of our UI Update! We expect the closed beta to begin this month, but can't quite nail an exact date. However we wanted to clarify exactly what this entails. The closed beta test will …
Hello, Merchants! To be clear, we mean Early Access is coming to an end, not the game. ːsteamhappyː We are closing in on what we will consider the v1.0 launch of Merchant’s Guide, and we wanted to share a few details about what you can expect from this version…
Hello, Merchants! As many of you know, we have been working behind the scenes on an overhaul to the abilities for each class specialization. The overhaul is completed, but it is requiring a substantial amount of testing to ensure the balance is there before we…