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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Happy spooky season, treasure hunters.After reworking some systems to leverage multi-threading, I added a new feature I've been eyeing for a while now, and some other loading time improvements. This patch brings them to the demo.The FeatureGenerating the navig…
Hello treasure hunters,the previous few patches revolved around making the party members feel more important. This patch goes a bit deeper, specifically for Bahj. The goal was to further solidify Bahj's role and usefulness as a tank. Some other improvements an…
Hello treasure hunters, I bring another patch to the demo. This basically expands on the theme of last weeks patch. It introduces the wet status, as well as many more new item stats.Wet StatusWhen hit by the Lightning spell, it chains to other wet entities. Re…
Hello treasure hunters, I bring you another demo patch! This one includes a new weather feature: puddles! They form during rain, and they aren't just for visuals. They also conduct electricity!But that's not all. There was also an upgrade to the item distribut…
Excited to include a new boss to the demo following its exclusive reveal in the Secret Sauce Showcase! Everyone welcome the Bakhtak, a dangerous reaper that you can expect to find lurking in ancient areas, or hunting you down when you are in the final stage of…
I'm occasionally on the lookout for performance candidates in the code, and optimize a couple minor things here and there, but this demo patch goes a bit further.I want the game to play smoothly for y’all without compromising the visuals or map sizes. I spent …
I am so honored to have been both the investors and audience pick for the first episode of OTK's Pixel Pitch! It was such a blast to be on the show. Where do we go from here? In the short term, I'll be fixing bugs and monitoring the response from the demo. It'…