Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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66% positive of 3 · 3 user reviews · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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No authorized Steam key store lists this game right now.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 66% on 2026-11-01 → 66% today (3 reviews)
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
-New: Added Evergreens trees to a few towns of the game. Lagorigana, Romfore, Zaltenjock, and Ethicsburg. -Fix: Anxiety and AdrenaBoost information not showing up on perishable items. -Fix: MPCure being ineffective. -New/Change: Using Innkeeper to stay now gra…
-New: Paste Machines! They come in variety of Food or Water. They grant up to 2 cure. They have 33% chance to regenerate 1 point every hour. Paste Machines have been added to every town and to half the passage ways. Every Guild/Home as either a food or water p…
-New/Change: Added Bodypart collector to Enlightened Temple Way. -New/Change: Probability of more money for shopkeepeers/traders. -New/Change: Added Rewardsmen to Legacy Hall and outside of boss lairs. (Prospercanius and Crystal Dungeon Tower) -Fix: Excessive …
-Fix: StackSize editing still wasn't working. -New/Change: ZP now handed out for killing bosses and solving mysteryboxes. -New/Change: Anxiety, Adrenaline, and Life are healed a tiny amount when sleeping. -Fix: You can now type in what number you want for trad…
-Change: Added a Barkeeper named "Cain" and renamed a Shopkeeper to "Tim" in Prospercanius. -New/Change: Overall atleast four more Barkeepers added to the game. -New/Change: Added O2 pad to both entrances/exits of the first town. -Change: Moved O2 pad deeper i…
-New: Added some arrow signs to help direct player through tutorial. -Change: Widenened some of tutorial to be less claustrophobic. -Fix: Toxic Areas not harming player if health is already at 1% or very low. -New: CLVL now also viewable in player INV. -Fix: P…
Happy Christmas Eve, everyone! 🎄 First off, I need to apologize: there won’t be any Christmas content this year. Unless some “Christmas miracle” happens--and Santa himself drops off a fully finished update under my tree--it’s just not happening. I’m sorry abo…
It's been atleast four months since my last announcement. I've had a lot of time to think about the future of the game and my own future. The trick in knowing what you can say is being certain how the two cross paths. If you think about it, then if you're a pr…
I need to apologize for a joke I made. I told a bad joke. It may have had potential but I don't think it came out quite right. Thankfully the bad joke I made actually wasn't done anywhere near the main distribution channels. Most of you should be totally unaff…