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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
We've arrived with another major update! We've been mainly focused on polishing work and bugfixes, especially on the new Dome map. This to support a new trailer, marketing and presenting the game in some local gaming events in Belgium. A series of new weapon p…
Another fast update to squeeze in more testing and probing into the performance and UI...Minor changesAdded a server data report function to the console for debugging problems with server performance: use the command "serverdata" and paste the data wherever ne…
0.13.7 is here bringing a bit of a scattershot of fixes and changes, featuring prominently our nearly finished map, the Dome! We didn't manage to add new weapons yet, they are in active development as I write this update...Main workThe dome map is mostly finis…
Patch 0.13.6 is here with the UI overhaul nearly finished. We wanted to get another intermediate update to allow us to get some more testing in. This comes along with another series of upgrades and fixes...Massive overhaul of builder UI and in-game HUDComplete…
This is a bit of an intermediate patch with 2 unfinished maps we’d like to get some early testing on: The new practice environment and a new multiplayer map “Dome (WIP)”. The occasion being preparation for another public play event, this time at RetroLudix at …
This patch marks a bunch of highly experimental changes, with the help of our newest employee and a team of wonderful interns from the DAE school in KortrijkSpacetime changesWe’ve been discussing the physical scale of the game world of Diode Arena, in order to…
This update mainly represent urgent bugfixes on top of 0.12.2, marking a more stable point where we’re confident to mark it as a major update. Still in the highlight are new weapons and UI overhaul in progress. For the coming months we will continue shifting f…