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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello, Rock Hoppers. I'm here to give you all an update on what I've been working on this month. This one's gonna be pretty brief. Gestures I've added a series of player gestures for use in multiplayer. Players can now wave at each other, shrug, apologize, and…
Welcome, Rock Hoppers, to the 1st of May edition of our devlog. I've been working on adding some core and core-adjacent functionality and I've started a concerted effort to optimize the multiplayer experience. Steam Workshop Integration We were always planning…
Welcome back, Rock Hoppers! I'm here to fill you in on what we've been up to over the last month. I think I mentioned last month that I was going to start working on the NPC overhaul. That did not happen. Instead, I spent much of the month fixing bugs. It ain'…
Hello again, Rock Hoppers! I've been busy this month and I can't wait to tell you all what I've been working on. Damage Textures I implemented a set of damage overlay textures into the triplanar shaders we use for pretty much everything in game. These textures…
Welcome, Rock Hoppers! I feel like it's long past time that I started providing regular updates on the game's progress, so here we are. It's been about six months since we went live with our Steam page, and four months since we opted out of Next Fest, because …
Oye, Hoppers! It's time for another "Let's Dev" video. Today we talk about new NPC interact options, including hiring NPCs to do your bidding. I also managed some significant load time improvements. watch the video to find out all you need to know.
We just published our first 'Let's Dev' video, in which I explain what I've been up to these last five years and show off what the game looks like today. Join us, won't you?
Every other week or so we do a live stream on our multiplayer server to show off how things are coming along. This week we invite some new players on and things get a little hectic. Check out the highlights!
We've switched over to a dedicated server for more stability and capacity, so today we'll start letting some new people on and see how performance is. Join us at 5e/2p And find out if we melt the server or not!
In half an hour, I'll be going live on twitch with more Rock Hoppers multiplayer survival gameplay. We're aiming to get some actual basebuilding done between all of the adventuring today, so don't miss it.We're going live today, September 6, at 5 Eastern, 2 Pa…
Join us on twitch at once again at 2 Pacific / 5 Eastern / 10 BST for part two of our two player Survival playthrough with the devs. We have some new features to show off and are progressing through the early game. Might get around to some basebuilding tonight…
Join us on twitch at once again at 2 Pacific / 4 Eastern / 10 BST for the first in our weekly series of Rockhoppers streams. As we build towards releasing a demo in the not-too-distant future, I'll be talking about the current state of the game and where we're…
The highlights from last week's stream are up. We made it through our first incursion, thanks to a little luck and the tiny autoturret that could, and as usual, our Social Media Maven Leisa has made us look far more entertaining than we actually are. Check it …
We've put up a highlight reel of our recent live stream. Or maybe it's more of a blooper reel. Either way, it's six minutes of your life you'll never get back.
Come watch the devs play Rock Hoppers on twitch at https://twitch.tv/statelymc. Today we'll be continuing our single player survival world that we started last week. Don't miss it!
Join us on twitch at 2 Pacific / 4 Eastern / 10 BST for the first in our weekly series of Rockhoppers streams. As we build towards releasing a demo in the not-too-distant future, I'll be talking about the current state of the game and where we're going with it…
One of Rock Hopper's greatest strengths is its extensive content creation tools. The creative editor, which allows you to create beautiful, dynamic locations, and the Story Arc editor, which lets you make branching Story Lines with full integration into the qu…
If you want to keep up on what we've been working on, Pete has taken to streaming twice a week on Twitch. He's been playing the single-player game, as well as showing off the POI editor and answering your questions. Join us live on Twitch Wednesdays and Saturd…
Hello, Rock Hoppers! Over the next few days, we're going to be winding down the current round of playtesting and moving to a series of more focused tests. For now, that means we're going to be closing down the current steam playtest and archiving the associate…
In episode two of our Devs Play series, we show off the skill tree and we start making our upgraded weapons and armor. We kill some sneks, stomp some sproaches, and maybe get wiped. Tune in to find out!
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.