Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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75% positive of 256 · Mostly Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
An immersive first-person-melee RPG where you create your character and fight, talk or sneak your way out of confrontation. From concrete buildings to futuristic environments - start from the bottom and make your way through narrative missions to the top of the city in a bid for control.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 75% on 2026-11-01 → 75% today (256 reviews)
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
- Fixed Player collision with a floor inside the Laboratory part of the Mines level - Fixed Player collision inside a pipe i the Laboratory part of the Mines level. - Added a couple of pipes for easier platforming in that hole. - Dialogue now stops when initia…
Fixed New Game+ issues as the previous save files were not being deleted properly, causing a whole bunch of cascading issues.Fixed some weird collision with the ceiling metal bars outside in the Citizen HubFixed some weird collision with holographic plantersFi…
- Changed the difficulty of the locked analog and digital safes inside the Boarding Hotel to be easier, should've done this one sooner since it's right at the start of the game - Changed Main Menu Theme to an alternate version - Added more loot around the Citi…
A plug-in that optimizes code during build time has allowed for a ~15% fps improvement to the game. Testing the Arboretum level I had ~114fps before the tool and ~130fps after. Pretty neat!
fixed an issue with the ending where a certain dialogue wouldn't play
Hey all, This is small update regarding some SFX, there should be another update with a smaller batch of SFX after this. also I'm not sure when or if I'll release the splitscreen coop/traps update at all. Factions have their own unique text SFX for extra flavo…
This year's finale has arrived and I want to genuinely thank you all for buying and/or talking about the game! 2024 was a very challenging and fulfilling year, spending the better part of the year toiling away at the game dev mines, getting CORPUS EDAX ready w…
Round-Based Arena Mode The Pit has now opened up its arena to regular fights, which means you can sign up for a chance to go through all 12 rounds in one go, to gain a reward as well as the throne-holder title. If you die or quit in any of the rounds you will …
Hey everyone! Happy to announce that the Original Soundtrack for CORPUS EDAX is now available through Bandcamp for 4€. You can support my brother's work by getting it here: https://noai.bandcamp.com/album/corpus-edax-original-soundtrack A couple of tracks in t…
Hello! First - thank you to everyone who has bought the game and supported me in ensuring I could keep working on this as well as future projects! This was my first 'big' RPG - I've made many mistakes, both design and feature creep, but learned a lot, so thank…
Works, but may need extra effort. Results from Valve's own testing.