Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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69% positive of 26 · Mixed · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
An idler about collecting energy. Automate the collection process, manage your resources by transferring them between fields and buy awesome upgrades. For what? To get more energy!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 69% on 2026-11-01 → 69% today (26 reviews)
No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Patch 7 (v1.1.4) - Patch Notes New leaderboard and other minor improvements. Changes: New pick up count leaderboard! Companion customization unlocks now give the Companion a small chance to supercharge energies when picked up. Added two new achievements. Bug f…
Patch 6 (v1.1.3) - Patch Notes New achievements, rebindable hotkeys and more! Changes: New rebindable hotkeys system! Added 4 new hotkeys for manually buying upgrades. Default manual upgrade buy hotkeys are: G, H, J, K. Added 23 new achievements! Added a "Hide…
Patch 5 (v1.1.2) - Patch Notes Reducing long objectives, again. Changes: Reduced the number of active crystal activations needed for achievements. Reduced the number of energies needed to pick up in a row for the Workaholic II achievement. Bug fixes: All upgra…
Patch 4 (v1.1.1) - Patch Notes Reducing long objectives. Changes: Made the play x hours achievements easier. Reduced the hours played requirements for the playtime mastery objectives. Reduced the number of Huge Energy pick ups needed for achievements. Notes: B…
Patch 3 (v1.1.0) - Patch Notes New prestige buff system and more! Changes: In response to feedback regarding prestige rewards a new Prestige Buffs system has been added! Prestige Buffs: Get Prestige Tokens from Energy Levels and spend them on base stats and ne…
Patch 2 (v1.0.2) - Patch Notes Minor improvements, but a lot of them, again! Changes: Implemented borderless fullscreen option! Switched to delta timing for in-game playtime. This should count time correctly even if the game is in the background. Prestige coun…
Energy Collector demo is out now! The game can be tried out for free via the official Demo that is available now! The following limitations apply to the Demo: A time limit, after which the save can be reset. If not reset, the progress carries over to the main …
Energy Collector is finally released on Steam!!! After about 1 year of non-stop development the 1.0.0 version of Energy Collector is here! Thanks to all the 100+ testers who participated in the beta and helped make the game better. The game will continue to ge…
The release date of Energy Collector has been set to: When the game is released the saves and leaderboard entries of beta testers will be reset to give everyone an equal chance to compete. Do not hesitate to leave your feedback after release! I would lov...
Since the last DevLog there has been a second beta test. The feedback has been most valuable and the first changes to address it has already been published but there is more to come. Since the release is inching ever closer I will also talk about what the plan…
Since the last DevLog there has been a beta test and the amount of great feedback has been extremely valuable. In this DevLog I want to summarize the feedback from the beta and what has/will be done to address it. The topics for this DevLog are: Beta Feedback …