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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Demo 0.3.7.1 changelog (Quick fix) Fixed the bug that used to cause the default input key bindings to not line up neatly in the settings menu. Now the keyboard and mouse-related inputs are in the first column, gamepad inputs are in the second, and the third co…
Hello, all! I'm excited to share the latest update to the demo, which includes some balance tweaks and QOL improvements. Recently NeuroSquad has made an appearance in some online festivals (most recently the Roguelike Celebration, but also was on the Steam pag…
Demo 0.3.6.2 changelog Fixed a visual bug: after the previous demo update, the Cyber aura was visible in some places behind walls if the player was close to them. 🤜🤛 : Changed Fortune glitch to only activate when a boss chest is dropped (not on every split o…
Demo 0.3.6.1 changelog 🤜🤛 : When the player is behind a wall, the wall disappears in a circle so that the character always remains visible. HP crystals, chests, and Braincharge cells are now visible through walls. 🤜🤛 : Braincharge cells have a new visual e…
Hello, all! After a busy couple of weeks I'm back with some bugfixes, balancing, and some features that have been requested by the community. The demo version 0.3.6 is up, see the full changelog below. Simplified Chinese + Traditional Chinese added I'm very ha…
Hi, all! I've been working on some changes that have been requested by the community, fixing some bugs, etc. I pushed version 0.3.5 live, here you can find the patchnotes below. https://i.imgur.com/lkBZSWw.png Demo 0.3.5 🤜🤛 : Weapon mods can be replaced now.…
Hello Slayers! It's been a while since the last time, so this will be a long post with lots of explanations about what I've been working on, current changes, and future plans. I'd also like to give you a little sneak peek of what's coming. End of the Demo (and…
WePlay 2023 will happen 18th-19th November at Hall H4 of Shanghai World Expo Exhibition & Convention Center, China! We are glad that can participate in the Expo along with other excellent games. And we will bring the best of to you! Our booth will be at C04, a…
NeuroSquad at Save & Sound! I'm incredibly excited to announce that NeuroSquad is part of this year's Save & Sound! Save & Sound is an event dedicated to audio & music in games, with a live show from September 11 to 14, and a Steam sale. You'll find concerts, …
Celebrating Next Fest with a big update The NeuroSquad demo just got a major update that adds some new content, fixes bugs, and revamps the shooting mechanic and the health system. Be sure to check it out and tell me what you think! (You can find the full chan…
The NeuroSquad soundtrack is now on Steam! Alongside the free demo, the soundtrack for NeuroSquad is also available on Steam. You can buy it (now 20% off), following the link below. If you'd like to support the game's development, it's a great way to do so. 20…
Based on player feedback, aiming with the mouse cursor (twin-stick shooter style if you're playing with a gamepad) has been added to the NeuroSquad demo. If you're prone to motion sickness, or just prefer a fixed camera, you can now use the new control method …