Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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92% positive of 25 · Positive · Live from Steam
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Your new action-RPG addiction. Battle through the circles levels of hell in a psychedelic watercolor painted world. Unleash your creativity to create a character build that will take you all the way to the gates of heaven.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 92% on 2026-11-01 → 92% today (25 reviews)
No changes recorded yet.
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
This small patch changes a few art assets and fixes some bugs. A new in-house game engine (FOG Engine) is nearing completion and a porting of code, systems, and assets is already underway. The Unity Engine version of FOG will not be receiving anymore content u…
Small map changes Fixed bugs with explosions Performance improvements
Items are now represented as trading cards UI changes Map changes New textures Fixed a bug with fireball and grenade Added tutorial and credits Added a small amount of in-air movement Fixed a bug with Satan fight
Updated to Unity 6 and removed the Unity splash screen New Spell Cherub: Summon a cherub to automatically damage your target Re-added auto reload Beautified and changed most maps Spawn location changes Enemy spawn system changes Wiggle bone changes and perform…
I accidentally uploaded the last update with the internal server testing ip
New packet interpolation and extrapolation system New network time synchronization system Compressed packet size even further New 24bit time system with -1e5 second precision (up from -1e3) New subframe adjustment to remedy packet read time delay Fixed a bug w…