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In the previous build there where a lot of things that were only half implemented. Like the mission voice lines. And this does not matter for the gameplay, but it does not feel great. So this is the last version of the playtest that I will be using to playtest…
So Dx12 really wants to keep crashing. Unity is working on a bug fix that hopefully makes Dx12 more stable. Until then Dx11 is fine, it only takes more CPU resources. I've added cutscenes when entering a mission, failing a mission and accomplishing a mission. …
Dx12 - Up until now I was using Dx11, but I could not get rid of the "late start" even when the CPU should have had enough idle time. So switching to Dx12 (or Vulkan) was the only solution. There where a lot of crashes, so I am a little bit afraid this will no…
On the Valve Index the throwing was good while running at 120hz. But streaming on the PICO 4 72Hz gave really inconsistent throws. With this being the main gameplay mechanic its a little embarrassing ːsteamfacepalmː. The throwing should now be improved on all …
So this is mainly a technical update. Updated to Unity 2022 LTS and latest packages. - Updated the lighting system. - Minimizing effect from unity's bad performance input system. During testing a lot of 'typical upgrade issues' were found and resolved. Do let …
- It is now possible to unlock a player controlled superwapon in the second mission. This is a wapon that has huge fire power and can be aimed by the player. It requires 2 hands to operate, one to hold the wapon and one to aim + shoot. - When you kneel down, l…