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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Development Timeline Hi Everyone, We had hoped to release a closed beta and updated trailer in Q4, however we made the decision to delay these until Q1 2025. We are making solid progress this year, but 4x games truly have a wide range of systems and interactio…
Development Timeline Hi Everyone, We want to update you on our development timeline. This is our best estimate at the moment, although it may change. 2024 -Q2/Q3 - First gameplay reveal (Edit: See Sept update) -Q4 - Start of closed beta tests. These will be re…
Hero Customization Happy Halloween! Let's take a look at hero cosmetic customization. It's important that the player can easily pick out their heroes in battle. So, we are enabling heroes to modify hair styles, hair color, portraits and of course gender. Unit …
Weapons and Crafting For the August update, we will cover weapon crafting in Monstrous Realms. Our goal for the crafting system is to have equipment customization (talismans in Monstrous Realms) like an RPG, without requiring too much time to customize each un…
Research This past month we have been working on finishing up the research system for the strategic portion of the game. Research is one of the pillars of the 4X genre, so we've debated the direction we would take. Ultimately we decided on a standard tech tree…
Happy June! For June let’s talk about the Mud Golem and our design philosophy for units. Each unit can evolve into multiple classes, but those classes will generally fall into four categories: Frontline, support, damage or flanking. Damage can fall under range…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.