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Greetings, pioneers! We’re back with another devlog, all about the new world generation and reworked map expansion. We’ll also give a preview of a new crafting mechanic that’s in the works. Let’s dive in! Read the full devlog on the website.
In this devlog we dive into the development of two new features intent on bringing more of the world to life around the player. With the introduction of time of day and our first form of wildlife, the realm of possibilities for what the player may encounter is…
Hello friends! We're back with another devlog for Automation Station. This one is all about the Codex, which will act as a reference manual for all of the items, buildings, and everything else you'll discover in this strange world. There is a lot to talk about…
Hello everyone! In this devlog, we're taking a deep dive into a brand new progression system. The caches and decrypters have been replaced with a mission system and tech tree, which completely changes how you'll unlock new buildings and progress through the ga…
Greetings folks! A lot of progress has been made on the game over the last few weeks. From the new tool system to item throwing, and reworked controls, there is a lot to unpack. Let's dive in! Read the full devlog on the website.
Hey folks! It's been a long time coming, but I've finally added grass and bushes to the game. Long gone are the days of only looking at blubber trees on desolate islands. Also, arms are back! However, the majority of this sprint was focused on the interaction …