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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Over the past months, work on GAZ has been going rather slowly. However, we managed to add a few elements that made the work on the game move forward. We are currently working on the first alpha and will soon be looking for a few people for closed testing. Visโฆ
A brief update on the progress of work on GAZ. Attachment system We have the first basic version of the weapon attachment system ready. Each weapon in GAZ will have the possibility of several configurations, such as barrel, fire mode, and sight, for example. Aโฆ
Working with AI In our previous dev log, I mentioned that we undertook an attempt to rewrite the AI system for our game. We decided to use a simplified version of the GOAP system. At first, we wanted to write a framework from scratch, but in the Unity Asset Stโฆ
Soft reboot A few months ago, we sent the build of our game to several people (including one publisher) and there's no denying it - we got very negative feedback. So we took a step back and decided to design GAZ in several places from scratch. We call it a "soโฆ
Who are we? We don't want to use the term "small" development studio, because in fact there are only two people working on the project now. Krzysiek (level designer) and Grzesiek (that's me, and I take care of programming and technical aspects of the project).โฆ