Last 7 days · history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
To celebrate the halfway point of the playtest, we've cut the prices of ALL upgrades in half! Have fun :) Fixed an uncommon issue that caused the player to be unable to shoot on the main menu when returning from the "continue" endless mode.
Cleaned up main menu text Moved Feedback button closer to New Game button
Fixed an issue where movement was abnormally slow when using a gamepad
Version 0.4.1 🔸Fixed progress bar disappearing without text on screen in Practice. 🔸Fixed Countdown so that it will spawn as intended. 🔸Fixed pausing/unpausing causing more shields to stack on top of each other. 🔸Fixed reroll additive cost not working in m…
Version 0.4.0 🔹Point/Damage Popups will be removed on Player Death/Game Over. 🔹Altered visibility of blinking enemies. 🔹Lowered text of InfoBoxes. 🔹Moved Color Picker back from settings. 🔹Fixed leaving Campaign menu and returning resetting the reroll addi…
Testing.
We hope everyone has a great time with this playtest. The full release will feature a lot more content, this playtest is mostly focused on user experience, balancing, and bugfixes. Join our Discord with the button inside the game to join the conversation, shar…