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Continued improvements on troop pushback logic within shield wall formations to behave more consistently.Improved how opponents respond to pushback, with more accurate recoil positioning.Introduced randomization ranges for pushback force to reduce repetition.A…
Hey everyone — time for another monthly check-in from the Battle Charge dev team. This month we focused on refining combat logic, improving AI behavior, and tightening movement and responsiveness. Here's what we’ve been working on:Core ImprovementsReworked rec…
Battle Charge – Monthly Development Update (June) We had many changes this month the overall focus on bringing the playable closer to DEMO state. Main areas we polished where on command features. Shielwalls, Push when inshieldwall, Brace, and of course Charge …
April Tech Update – Battle Charge Throughout April, we’ve been focused on tightening combat mechanics, squashing bugs, and improving the overall feel of battles. Here's a breakdown of what’s new: Combat & AI Enhancements Fixed enemy charge behavior to improve …
Hey everyone! Here’s a quick rundown of what’s been happening under the hood this month. 🔧 Bug Fixes & Improvements: Battle Matching Update – Core logic is being rewritten to better match unit types. (Archers are temporarily disabled during this work.) Soldie…
Hey warriors! This month, we’ve been busy making the battles bigger, better, and smoother. Here’s what’s new: Enemy Charge – Now the enemy forces don’t just stand around. They will charge at you, so yeah, you can't just wonder around the enemy will attack you.…
Progress Report: New Characters, New UI, and What's NextIt's been a busy stretch on Battle Charge. Some of it you'll see right away, some of it runs quietly under the hood — but it all adds up to a better game. Here's where things stand.New Faces on the Battle…
The Year in ReviewThe "Push" is Real: We moved beyond basic combat to a physics-based Shieldwall System. You can now brace for impact and physically shove enemy lines back, making the "tug-of-war" of battle feel visceral.Brainy AI: No not talking about chat GP…
Hello, warriors! This month, we've been working hard on making couple of favorite features. Here's what we've been up to: Shieldwall Push Feature: Now you can command your troops to push forward with force, breaking enemy lines while maintaining your formation…
Yes you guessed it . Archers are coming in hot. We have yet to fix their shooting, but will start making sneak peak soon. Some game design decisions are yet to come but for now there will be archer units/troops with the following commands Archer specific comma…
AI combat system The AI combat system is working now and it looks EPIC. There still couple of nuances that need to be done and adjusted for a proper battle but the core system and battle brain for the AI is implemented finally Attack Animations We will have to…