Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 6 · 6 user reviews · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
A turn based, roguelike deck-builder where your cards cost time to play so you will need to plan ahead to win. The game features a high level of variability where you can combine power sources and change difficulty settings, or use mods to make it your own.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (6 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello everyone! The main change in this patch is changing how the lair works and making it have less hazards until the highest difficulty. It also shows a big move towards making the game feel more like a superhero game, by adding some more world building and …
Hello everyone! This patch fixed some back end so that modded card art, statuses and character visuals would now be visible for everyone. A big shout out to the Gentleman mod, our first mod not by me. Go check it out or join the discord to learn how you can mo…
Hello everyone! A huge thank you to all the feedback I've had so far, it is really helping to improve the game. This is a small patch to address some of the bugs so far, while I work to implement some of the larger bits of feedback. There is also whole new art…
Hello everyone! The main focus of this is improving the feel of the game and reworking the tutorial to be more inclusive. A big shout out to ZayelGames for making a video which really helped me improve the tutorial! https://www.youtube.com/watch?v=mnE58OyMfeI&…
The major change for this patch is extending out the timeline so you have access to all available information and adding a Planning Mode, allowing you to add cards and Recovery to the timeline to better know when they would trigger. Other Changes: Fixed a bug …
This patch is mainly cleaning up after the recent large changes. Made it more clear when resolve abilities were upgraded Changed My Only Weakness! and Skull Crack, these two rares weren't really filling their role well so these are out to test. Fixed being abl…
It is time to save the day! We have come a long way since my first ideas over five years ago, which I still love. But I think the current version of the game has really come together into something I am proud of. but let's get to what you really care about... …
Hello everyone! This is a fairly small patch, mainly fixing some art that didn't make it into the last patch. The largest change are Instant Mode and damage estimates on the timeline. Both of these are experimental and will continue to be worked on. Instant Mo…
Hello everyone! The main change this patch is an update to difficulty, making the demo easier and preparing for ascension in the full game. Added a back button to the character gen screen/rules screen Fixed Rupture - some back end changes to how cards worked h…
Highlights: Changed Dark Deal to cost life instead of adding a negative card. The ability to remove cards at heals was removed based on this (and since it could cause issues with deck size). This should make it more appealing to take the Dark Deal. Flipped and…
Major changes Music All new music and sound effects has been added to the game thanks to the wonderful Nicole Lyria! You can expect tracks to automatically adjust themselves as the combat gets more intense and about every action to feel better as you will hear…
Hello everyone! After some computer issues I am back online with some updates. First off a big thank you to the Playtest players, I have temporarily disabled it as I'm focusing on the demo build, so try that out if you'd like to see the latest updates. Secondl…
Hello everyone! The Demo for Sentinel Point Heroes is now out. A huge thank you to everyone who helped playtest the game. There is also all new trailers and major game updates, so if you haven't looked in a while, now is a great time to check them out. The two…
Hello everyone! Sentinel Point Heroes is a superhero themed roguelike deck builder where actions take time so you have to choose the right moment to dodge an attack then strike back. A game like this needs a lot of testing, cards need to be balanced and since …
One of the next big goals of the game is to add some animations to all the characters. Since we are a small team we are keeping them simple. This is the idle animation for Alchemist, a scientist whose creations can be as dangerous to himself as they are to oth…
Each act you will have to choose between visiting the Port, The Fields and The Town. Each of these locations will have activities you can do to become a better hero, such as adding new cards, getting new gear or using training to improve your cards. Once you h…