Last 7 days
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76% positive of 13 · Mostly Positive · Live from Steam
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A physics-based platforming game in which you escape a virtual maze. Solve some mini puzzles, fight mechanic-based bosses and perform awesome physics-based platforming skills using jumping and grappling.
Live data from Steam, tracked by SteamPlayerBase.
No authorized Steam key store lists this game right now.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 76% on 2026-11-03 → 76% today (13 reviews)
No changes recorded yet.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hi everyone!Just a quick update — this game is being retired from the Steam store. It was built on an older version of Unity that’s no longer supported and contains vulnerabilities that would require a full engine upgrade to patch. Since the game no longer has…
Taking damage before was temporarily disabling a script that could have caused the player physics to act inconsistent if they were in the air. Now when the player is damaged while airborne there is one frame that cuts the velocity of the player physics in half…
This patch is to clarify the Controller requirement. There were confusing bindings and UI that were misleading. Trying to clean that up. You can still use the mouse in the Menu but not in gameplay. Same with the keyboard, the esc key is still available for men…
Sorry about that, last patch had an element that should have been hidden in the opening scene
Some minor performance updates regarding shadows. Also some in-game objects to help with hints at the beginning.
Fixed an issue where it wasn't showing all possible resolutions. Also some minor updates to the Castle Level design.