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Fight your way through 13 retro inspired stages. Utilize the powers of your enemies to create over 70 magic spells and explore multiple routes on your way to the mysterious castle!
Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Updated default controls to be better suited to more controller types Made some hitboxes for spells more generous for the player Added MP costs to everything that uses MP in the pause menu
Fixed a deadzone issue with analog sticks being too sensitive with up/down Adjusted hitboxes of enemies in the Library level Removed the hitbox of small books on Library boss to make the fight less RNG dependent
Balance Changes Fire Punch now goes through terrain. Fire Punch Damage Decreased from 3 -> 2 Dark Punch is now armored and will not be interrupted when taking less than 3 damage from a hit. Bug Fixes Addressed an issue where players could clip into terrain in โฆ
Fixed the first boss's attacks not facing the proper direction Added indication when game saves
New Feature Updated Plant Boomerang to have additional effects Bug Fix Made bombs less likely to get stuck on the player when thrown left
Major Fix: Some settings caused the game to launch in 16:9 resolutions. The game was designed to be in 4:3 and should properly open in the correct resolution. Various minor bug fixes including: Fixed one screen transition in the forest stage not working properโฆ