Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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88% positive of 34 · Positive · Live from Steam
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Experience the rush of soaring, dashing and leaping with unmatched agility as you navigate intricate levels and test your skills in a vibrant, treacherous world.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 88% on 2026-11-01 → 88% today (34 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Fixed bug in which after getting the dash ability in 3-MottaSua and dying in the blood puddle, dash no longer worked. Besides fixing the actual bug the blood puddle itself has been removed, as the gap still requires the use of the dash ability. Fixed incorrect…
Fixed bug in which Primal Fireballs were immediately destroyed when spawning too close to the floor/walls.
Added the possibility to hit Pluma Serpis' head when it's in the firing laser sweep stage. Hitting this head still counts for the achievement "Headshots only, please".
This patch is mainly aimed to fix bugs and balance parameters that were plaguing the Pluma Serpis encounter, making it inconsistent and frustrating to deal with. Fixed pesky bug in Pluma Serpis in which the boss inconsistently started new stages without finish…
Fixed bug in which player could get hurt/killed while aiming Primal Fireball. Since guns are disabled during this state, this caused an issue in which they stayed disabled when respawning and caused a softlock.
Fixed Primal Fireball staying still if not holding the joystick Fixed several Flame Spikes hitboxes in 4-2 and LOST levels Adjusted tile positions in 1-9 Made static gun activation in 3-3 near save point not depend on player position
Hey everyone! Today’s finally the day, Quetzal's Call is OUT NOW! We started working on the game a few years ago, then life took us in different directions. But we always knew we’d come back to it. Over the years, the game has evolved, and so have we, and we c…
Hi everyone, We’re excited to announce that Quetzal’s Call will officially launch on March 5th! Get ready to take on 45 levels and 5 bosses, with the challenge ramping up as you progress. We've had a lot of fun crafting this experience, and we can't wait for y…
As we're getting closer to being content complete, we are having a small beta test! The beta will contain a limited number of levels with new mechanics. The expectation is for everyone who joins to be active in providing feedback. This will be done in a dedica…
Join us on June 3rd at 5pm CET / 11am EST for a livestream during the Dreamhack event. Watch the dev play and ask any questions!
Join us for a special livestream of Quetzal's demo with the developers during Steam Next Fest! On Friday 17th June at 8pm CEST / 2pm EDT the developers of Quetzal will be live for an hour-long stream of the demo. Join us for an exclusive walkthrough and discus…
Join us for a special livestream of Quetzal's demo with the developers during Steam Next Fest! On Tuesday 14th June at 9pm CEST / 3pm EDT the developers of Quetzal will be live for an hour-long stream of the demo. Join us for an exclusive walkthrough and discu…
We're extremely excited to announce that Quetzal's demo is now available to play! We would love to hear your feedback and experience so we can improve the game for the final release. Now that the demo is ready, our goal is to start working on new areas and ene…