Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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0% positive of 2 · 2 user reviews · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 0% on 2026-11-01 → 0% today (2 reviews)
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Version 0.5.4 is now live and ready to be downloaded. It provides yet another set of fixes for bugs, that went previously unnoticedBugfixes:enemies hitting you now don't gain you Skill XP anymore on that SkillShock's Life Drain and Energy Drain upgrades now dr…
Version 0.5.3 is now live and ready to be downloaded. It contains a handful of small bugfixes to smoothen the playing experience.Bugfixes:opening the in-game menu with ESC now reliably pauses the gamemessages of collected scraps now show up reliablychanged Att…
Version 0.5.1 is now live and ready to be downloaded. It features two quality of life improvements and a handful of bugfixes related to Skills.Also, a little earlier than originally planned, the demo version for Steam is now available. Improvements:added indic…
Dear players,with this announcement, I want to address the current state of the development of RUTHLESS:1 after staying silent for one year and a half.RUHTLESS:1 is still in development, but was on a hiatus for the majority of the year 2025, because I was a li…
Bugfixes: Fixed tutorials stopping player movement after completing them Fixed Blizzard skill not firing correctly Features: none Improvements: none
Bugfixes: fixed skills not gaining progress points correctly fixed mortar skill not working correctly Features: none Improvements: improved position of tooltips in upgrade menu improved display of skill descriptions in lower-right menu fixed some texts wrongly…
Version 0.5.2 is now live and ready to be downloaded.Improvements:added a visual and audible cue on leveling up skillschanged sound effect when placing traps to make them more distinguishable from minescombined repeating pop-up messages when collecting scraps …
Sometimes games have the weirdest bugs. Sometimes these stay in a game far longer than they have every right to, maybe because they are simple and don't cause trouble, or maybe they are way more complex than they appear to be.The one bug in RUTHLESS:1 that was…
In DevLog #6, roughly a month ago, I announced that I would try out a slighty changed visual style for RUTHLESS:1, and bar some very frustrating moments trying to set up a new shader, I am quite happy with the results. For me, it was obvious that the style nee…
In case you have played a few hours of RUTHLESS:1, you may have noticed that some Mechs in your squad can be upgraded once they reach a certain Tier and Level. For example, the three start Mechs (Basher, Tazer and Spectre) all are eligible for upgrades once th…
Two weeks ago, I released version 0.5.0 of RUTHLESS:1. Now, it's time to announce what version 0.6.0 will offer.a completely new chapter with ~15 new areasin-game music (at least a few tracks)a handful new Mechsa handful new Skillsadditional lore to findfull G…
The wait is over. Version 0.5.0 is released and ready for download on Steam. It features a massive amount of bugfixes and quality of life features, too many to list them all, and a bit new content. It is highly recommended to start a new game.Bugfixes:fixed It…
Sorry for the delay, yesterday was too busy.Two weeks ago, I announced the next big update for RUTHLESS:1, in fact, the first big update since it entered Early Access. For that, I prioritized bugfixes and quality of life over new content. With the release of t…
At some point in the past, I had to admit something to myself. During the development of RUTHLESS:1, I cut corners, and not just once. I released features that were not really usable, did not polish the levels as much as I could have, and worst of all, I used …
Sometimes, changes in a game are not made to fix bugs or to add new features. Sometimes, a change is simply made to show the player information that was already there, but not shown or, like in this case, in an inconvenient spot.You might know that in RUTHLESS…
Some time ago, I encountered a bug during development, that caused RUTHLESS:1 to relentlessly duplicate the mechs in my storage, well above a number a 1000. Obviously, this comes with the unwanted side-effect of bloating the respective savefile. It did not tak…
If you ever dipped a toe into game development, you know that testing is a core activity in the process. How else would you know if things work? During my latest bug-hunt, I was replaying a major portion of RUTHLESS:1 from the get-go, without developer tools I…
Dear players, RUTHLESS:1 is finally in Early Access. I want to thank everyone, who has test-played any previous version of the game and everyone, who kept up with the development. You really kept me motivated. Once again, I want to apologize for missing the in…
You may have noticed that RUTHLESS:1 is planned to launch into Early Access on Nov 1. Due to some technical issues, this date may move back a few days, one week at most. I will inform you about a precise date as soon as possible. But there's also news regardin…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.