Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 4 · 4 user reviews · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Slash and Dash through your enemies in this pixel-art, hack and slash, controlled with a single button! Cut through the city, break into its heart and descend to its depths.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (4 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Fixed level times only being updated when you get a worse time Lowered bloom effect intensity in main menu Fixed main menu windows not being loaded correctly when save is switched Fixed level preview being overwritten by locked sprite image but not unoverwritt…
Added Invincibility Icon during level Fixed invincibility text not displaying on end screen if invincibility had been turned off before finishing the level Add save slot button to main menu Increased speed of initial main menu fade in Fixed issue with final bo…
Added Vsync toggle in gameplay settings Add level start min buffer time setting in gameplay settings Added alternate route to train station Changed timer to calculate using realTimeSinceStartup instead of unscaledTime Gatekeeper now cancels sword spin attack w…
Decreased Transition Times Locked cursor to window Can now restart during intro and outro Intro elevator in hotel level opens faster on restart now Decreased intro wait buffer (Futhered decreased in time attack) Timer no longer caches time after reaching check…
- Fixed game crashing when exiting level (Sorry for the lack of updates, university has been hectic)
- Added text animation on level start - Added background animation to save select screen - Fixed border attack in final boss killing you when invincibility is enabled - Reworked title screen