Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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89% positive of 904 · Very Positive · Live from Steam
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Create an army and use spells while it fights for you. Mage & Monsters is an active auto battler, where you must choose wisely between upgrading the might of your army, or increasing the power of your spells.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 89% on 2026-11-01 → 89% today (904 reviews)
No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
The pathfinder has been improved from using 1 thread to now being able to use 4 threads. This should make the units move smoother, and make them less likely to sometimes move back and forth while walking to their target.
Patch 3.2.4: Cave map: -Fixed a bug where selecting Effero or upgrading ranged units' range would mistakenly grant enemy ranged units, such as Archers or Cyclops, extra range. -Fixed a bug that could cause some enemy units to gain more movespeed.
Patch 3.2.3: - Nerfed the following enemies in cave (less will spawn of them on average): Elder Dragon and Forest Dragon. - Reduced the amount of units spawned in the endgames of cave with about 10%. - Fixed a bug that allowed you to take Frost Giant + another…
Patch 3.2.2: - Added 1 Frost Giant to start unit selection options in cave and forest. - Nerfed the following enemies in cave (less will spawn of them on average): Footmen, Dwarf Warrior, Knights, Pyromancers (big nerf) and Necromancers. - Can’t reroll exact s…
Patch 3.2.0: - You now gain about 20% more gold on average from units and spells in the cave challenge (reduced variance by raising the minimum gold that you can get). - Nerfed the following enemies in cave (less will spawn of them on average): Shard Souls, Br…
Patch 3.1.0: - You can now see upcoming enemies and reroll in the endgame. - Made a bit less enemies spawn on round 30 to 35. - Frost Giant, Arch Angel and Guardian Construct are now being added later to the pool of enemies in the cave, from being added at lev…
Hi you can now try my next game Doomed Dwarves. It is inspired by my previous games Mage and Monsters 1 and 2, with some novel ideas like having up to 49 items, and runes that are destroyed when used.Try out the playtest and wishlist it here:
Hello, Mage and Monsters has 10 different heroes/mages to choose from, but I think that with the exception of some (Like Gus who cannot use spells) they are not different enough. In the sequel I am working on, I am trying to make each hero more unique. Apart f…
Hi, there were many things I think I could have done better with Mage and Monsters. The first one is the user interface (UI). When I made it, it was mostly just the default Unity UI that I used to make rectangles and lines, and it definitely showed. I think th…
Hello all, thank you for the great reception that Mage and Monsters has received! The game is currently on a 90% positive rating out of 771 reviews, which is far far better than I could ever have imagined when I started working on this game. It has given me th…
I have just put up the steam page for Mage and Monsters 2, expected to launch next year. You can wishlist it here https://store.steampowered.com/app/2481640/Mage_and_Monsters_II/ Recruit a hero to lead your army, and use spells while they fight for you. Mage &…