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Emergence New tools are finally speeding up development of Critias Empire after a long pause. Cinders After the last update, I spent a long time working on tools that would let me create and balance the in-game Decisions system more quickly. Unfortunately justโฆ
Fire I added a new disaster to the game: Fire. It took longer than I anticipated but I'm quite pleased with the results. Warning: Flashing lights. Gifs in this blog may not be suitable for those with photosensitive epilepsy. Burn It Down When a fire type disasโฆ
Celebrations Festivals allow players to make medium-term tradeoffs, spending resources to throw celebrations and festivities, but with ongoing costs to match. Meanwhile, the game itself has been in a number of digital festivals on Steam. Throwing a Party Thereโฆ
Predicting the Future The decision system is finally implemented in the demo, heralding a new way to interact with the Gods. Plus the predictions feature is back! In this devlog I'll give more details on both as well as future plans for the game. Decisions Decโฆ
Tempus Fugit It's been a long time since my last update, way back in August. The second half of 2024 really pulled me in too many different directions; I spent most of my time trying to balance working on 3 different game projects and in the end, none of them โฆ
Favours The decision system has been implemented and I'm now in the process of creating the content for it. In this update I'll preview that, and the changes I want to make to the tutorial afterwards. Think About I've talked previously about plans for the "Decโฆ