Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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74% positive of 31 · Mostly Positive · Live from Steam
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Stranded on an island all alone. As you try to find a way home, you come across a peaceful wildlife. Build, explore, befriend the animals or tear it apart and suffer the consequences of your actions.
Live data from Steam, tracked by SteamPlayerBase.
Does not work on Steam Deck. Results from Valve's own testing.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 74% on 2026-11-01 → 74% today (31 reviews)
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey Players! Here is a minor bugfix patch and two new options in the settings menu to change gameplay! Stamina has also been greately affected to improve gameplay instead of limiting it. New Added option to toggle hunger/thirst system. Added option to adjust w…
Hey Players! Minor update coming your way to fix a few bugs and two new additions. Sawhorses / Vertical Chopper - Visual Update This patch opens up for a new visual guide that I'd like to start testing. If you would like it to be toggleable or have any feedbac…
Hello Players! If you have found yourself looking at the big mountain and thinking "I want to cross it", then this patch welcomes you to do such! The island was originally split up with the idea of letting players beta test on one side and then be presented wi…
Hello Players! The AI update is live with new deer models, new AI behaviors, sound effects and fixes. The focus for this update has been to improve the way that the AI works. As mentioned in the previous devlog (#4), the system was well due for a rework and th…
Hello Players! This new patch is a minor update with the focus on improving different gameplay features, turning legacy movement into the new unreal engine enhanced system and UI changes! In regards to the new input system, there has been a change to the use o…
Hey players! This patch brings about a new cooking system and a set of tutorials regarding the gameplay. There are also several changes to the UI and two new cheat commands. Before we jump into the update, I want to introduce to you a new cheat feature. "Godmo…
Hey Players! In the previous patch, I mentioned the development of a new character and progress in the story. In my eyes, the introduction is a turning point of the game, and it is something that can be a hit or a flop, though I'm hoping its a hit! Animation h…
Hey Players! In the previous devlog, we spoke about environment changes, new items, several visual updates and the progress of the next big patch. I also made a small promise to keep up with the devlogs no matter how little progress had happened since the prev…
Hey Players! The latest addition to Friend or Foe took a little longer than expected. Some of you may have noticed the 12 month absence on the store page, or the general absence this past year, but I'm happy to announce I'm getting closer to a release for the …
Hello players! In this short fifth devlog, lets talk story progression and reputation.StoryPrevious devlog, I discussed the state of the other side of the island, and in the past few months, I have spent time on planning and finishing the greyboxing of differe…
Road Ahead What can you expect to see in the near future? For starters, the other side of the island is still not near complete. Nor is it near the end of the block out stage. To save the trouble of possibly redoing some things in the future, I will move the f…
Happy easter folks and welcome to devlog #3! (And no, this is not an early april fools post) In the last devlog I introduced the idea of turning 2D UI into 3D interactions and that the next patch will include a new cooking system and a new expansion area (temp…
Hey Gamers! Some of you might remember that I had published a roadmap last year. I'm not quite sure if any of you remember the contents of it as it has been removed (due to not wanting to overpromise anything). The state of the game has finally headed towards …
Hello everyone! At the start of the launch, I wanted to get into the habit of writing a monthly sneak peak to the community. However, I haven't been true to that in fear of giving false expectations and under-delivering content. Over the past few months, I hav…