Last 7 days
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71% positive of 53 · Mostly Positive · Live from Steam
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Experience the game in its best form with the Director's Cut Edition. New graphics, new enemies, more weapons, more blood...
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 71% on 2026-11-01 → 71% today (53 reviews)
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Works, but may need extra effort. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
People were complaining about the game that could not be started and i had no clue what was going on until now, and so i fixed it right away. If you are experiencing this issue take a look in the options input menu there's a new key you can assign at the very …
Hello there! It's me once again, little update for you tonight. This update is not supposed to corrupt any save files since i have not edited the map at all, it should be perfectly fine. Here's the changelog for this update: Director's Cut v3.05 Changed: Fire …
Hey people! This is an announcement day. Got good and not so good news to tell, depends on how you see it i guess. First of all, new project in dev started Fabruary 11th "House of 1000 Traps" which should see full release very soon!! pages are up on steam and …
Hello everyone! Just learned 2 days ago that BitterSweet Misery had a soft lock problem and was unbeatable till now unless you knew about some secret areas. So... sorry about that I did fix the issue now. I wanted to warn you though because updating the game m…
Hello everyone! Just learned that BitterSweet Misery has a soft lock problem and is unbeatable right now. So sorry about that I'd be sure to get it fix asap (tonight or tomorrow). I wanted to warn you though because updating the game might corrupt save files a…
Little update for Dismantled Director's Cut. Since I've been busy the past weeks with job I have not got the time to finish the game for June 1st release. Therefor I'll delay it to July 1st. I'm sorry about this but I believe it's better that than rushing ever…