Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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95% positive of 3,147 · Overwhelmingly Positive · Live from Steam
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Shadows over Loathing — a slapstick-figure comedy adventure-RPG full of mobsters, monsters, and mysteries.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 95% on 2026-11-01 → 95% today (3,147 reviews)
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Works great on Steam Deck. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Dropping a small patch today, mostly to fix a vulnerability that was discovered in the Unity game engine that we use to build Shadows. There are a small number of additional tweaks that are rolling out as well:Fixed an off-by-one error in the random encounter …
It's been a long road, but the physical editions of Shadows Over Loathing for the Switch and Playstation are finally here! In honor of that milestone we have a small patch for you today: Splashing water on your face now properly removes the Regretful debuff — …
...to fix a few important issues that arose due to the changes made in the last patch: Tooltips have made a triumphant return. Various interactive elements that may have been strangely missing are back in their expected locations. The shoebox in the cryptograp…
Surprise, it's a big bugfix patch (with a couple of new features thrown in here and there)! We had wanted to get this out much earlier but got waylaid by some work that we can't talk about quite yet. Enough vague-posting, though, here's our giant list of chang…
This patch took way longer to put together than we anticipated due to a combination of external things -- holidays, travel, folks getting sick, needing to work on KoL's Crimbo, needing to work on some exciting time-sensitive upcoming things, etc. etc. Sorry ab…
Apologies for the delay in getting this patch out -- we took a couple days off for the first time in months. It felt weird! We've got a ton of stuff still on the list to fix (so much so that we're not even going to bother with the "known issues" list this time…