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79% positive of 446 · Mostly Positive · Live from Steam
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A twisted psychological thriller and an original story set in the SCP universe. As an employee of the SCP Foundation, test artificially created paranormal events, solve puzzles, interact with anomalies, and uncover the secrets of the Replication Division.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 79% on 2026-11-01 → 79% today (446 reviews)
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey everyone, Today's patch includes a collection of minor fixes and improvements aimed at making the experience a little smoother. As always, thanks for playing and for helping us improve the game!
Hey guys, we’ve just rolled out a small update with performance improvements, stability fixes, and a handful of minor tweaks. Thanks for playing and for your ongoing support!
Along with the console release of Go Home Annie, we're giving PC players a big chunk of new content in the form of a free update. Why are we doing this almost a year after release? For me personally, I always wanted to explore what more we could do with the su…
It's official: Our new big free content Update will arrive on MARCH 31!✨ Check out our newest trailer if you haven't seen it!
We’re excited to share that a major update for Go Home Annie is currently in the works! This update will introduce a whole new section of the game featuring unique gameplay mechanics. A gruesome new threat is now stalking the dark hallways of the Facility, for…
Surprise everyone! We've just dropped the second update for Go Home Annie. This update is focused on adding new content to better present the game's narrative. We've added a whole new cutscene and new dialogues. Major additions: – Dad's Tape cutscene: The Twis…
Hey everyone, we have some awesome news! Go Home Annie: An SCP Game has officially won the Mythology, Folklore & Cosmic Horror Award (神話伝承・宇宙的恐怖賞) at the Japanese Horror Game Awards! The award was selected based on public votes, along with judging by creators,…
Making a video game non-stop for four years resulted in so much beautiful art being created for the various scenes in the game. We wanted to share some of these art pieces created for Go Home Annie by our various artists. From concept art and characters to pro…
Dear players, we're glad to share great news: Go Home Annie is verified for Steam Deck now! Grab your console and enjoy the game there as well! Here you can find the Steam Deck Settings guide for your best experience: https://store.steampowered.com/news/app/19…
Dear players, the day has come - the game is RELEASED! And one more message from Mladen: "To everyone who followed us throughout the development of Go Home Annie: each video, piece of feedback, comment, like and share let us know we're doing something worth do…
We love the Steam Deck and have been targeting it as a platform for Go Home Annie ever since the Deck was announced. Here's the best settings to get the most out of your handheld experience. Balanced 40fps experience This is the way we like to play the game, s…
Awesome news! Jump in and join us today at the Indie Horror Showcase! A new trailer and even more exciting news are coming! 🎉 📅 October 24th, 10 AM PT // 1 PM EST // 5 PM GMT Don't forget to share the news and the game page with your friends. See you there i…
Indie Horror Showcase Go Home Annie is participating in The Indie Horror Showcase on October 24th with a brand-new trailer! John Wolfe will be hosting the event, so we’re expecting top-tier entertainment. Along with Go Home Annie, there will be trailers for Th…
Meet the Team at Misfit Village! For this devlog, we’re going to do something a little bit different. I want to tell you about all the beautiful people working on Go Home Annie, so I’ve taken it upon myself to highlight the various accomplishments of my teamma…
Talking bathtubs and steampunk vending machines for Go Home Annie—all kinds of stuff brewing at Misfit Village! Part 1: The Asset Pack Conundrum When I first started working on Go Home Annie, the scope of the game was much smaller. I still have a file named Gr…
Hi everyone. This is Mladen, Creative Director at Misfit Village, coming at you with our fourth devlog. As promised in the last devlog, I’ll be talking about how we go about creating cutscenes and character animations for Go Home Annie. Storyboarding We create…
Hi, Mladen here, the creative director at Misfit Village. Time for Devlog 3! This time I'd like to focus on the technical aspects of Go Home Annie. Annie is being developed in Unity with the HDRP render pipeline. We decided to go with Unity for a few key reaso…
Hi, Mladen here, the creative director at Misfit Village. Back with another dev log about the making of our horror adventure game Go Home Annie. This time we'll delve deeper into the game's world and lore. If you're like me and are curious about the deep lore …
Works great on Steam Deck. Results from Valve's own testing.