Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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94% positive of 17 · Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Madville+ is a rogue-lite / arena shooter with ridiculous upgrades. It is designed to have short play sessions (30-40 min) and replayability.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 94% on 2026-11-01 → 94% today (17 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Madville 1.2.2 is now live: FIXED: Game freezing soft-lock issue that occurs in some conditions is found & fixed, hopefully it shouldn't happen anymore. Happy gaming!
This update is for people who have "sticky cursor" problems using gamepads / controllers: Now game has a deadzone adjustment (under main menu -> controller icon) You can adjust this value until your cursor moves only when you move the joystick. Game will also …
After a lot of work, new Madville+ update is here! Controller Support A much requested feature, hopefully this would also make it compatible with Steam Deck. Your controller should work automatically as you connect, but if some buttons / joystick directions ar…
Hello everyone, Here is the first major update for Madville+, bringing a lot of new stuff. Here they are: --- Game Modifiers --- With this update, you can now access a modifier menu. This menu allows you to customize the game as you like. Boxing Glove You hate…
As the feedbacks are coming in, I thought it would be good to write about what the next big update will aim to cover: - New game modes (or modifiers) to offer sessions that appeal different tastes. I'm not sure what's the best way to implement this: A simple m…
- Some balancing related changes to farmer (profession) - minor bug fixes