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Practice makes perfect, iterations move the project forward. It is extremely difficult to create a solid and stable game mechanic from the first attempt. Especially the combat system for a game with stealth focus. One experiments and polished the mechanic unti…
This is the second part of the article, where we want to talk about the basic principles of level design, techniques and problems that we encountered when creating the Prologue location, scenes from which you could already see in our teaser. You can find the f…
We recently published a teaser for our game Legacy 1917, where we showed the first gameplay footage of the "Prologue" level. In this article, we will talk about the basic principles of level design, techniques and tricks that were used to create this location.…
Never thought it takes so much courage to announce your beloved project. We’ve postponed it many times, but, looking outside from the window and witnessing such volatile times, we decided that it’s time to come out of the shadows and talk about what we are wor…