Last 7 days
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85% positive of 20 · Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Bleeding Abyss is a chaotic, fast paced, overwhelming bullet hell game. Plan and manage your survival by investing your hard earned rewards into resources and unravel the secrets that lie in the underground. Do you have what it takes to escape?
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 85% on 2026-11-01 → 85% today (20 reviews)
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No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Flikkering lights should be gone now + Small balance patch. I also added the option to dissable the dynamic lighting from bosses. (Located in gameplay options) And of course, bug fixing. Thank you for reading! :)
Just some small things getting fixed: Fixed Rey's head being upside down at the start of a new run. Locked menus being accessible fixed. Overlapping Tooltips fixed Massive lag after end demo scene Hector double dialogue fixed Hector not speaking at all fixed. …
Some small things have been optimized further to smoothen the gameplay experience. The startup time will be a tad bit longer now, due to preloading assets instead of generating them on the fly. Nothing more. Thank you for reading :)
The game is now more performant. Which means less/no lag. Also comes with a big balance update. So the game is now easier. Many bugs have also been fixed.
Bleeding Abyss as of recent has hit a total of 1000 players! While this number in itself is not as big as your usual games. I’m still happy that a 1000 people took the time out of their day to try out my game(s). So I just want to say thank you for your suppor…
Hello! I just made my second game. It’s very different from Bleeding Abyss but I would like it if you give it a go. It’s a free to play lighthearted puzzle game where you play as a robot dog and have to solve the machines of the scientist in order to open the …
Hoi, With Bleeding Abyss being released over a good month now, it is time for an update. However I had a burnout and became very sick after release. So this update arrived later than I wanted. This is what I’ve changed. Dynamic resolution detection: This is a …
The game is out now and ready for purchase. However this is my very first game. So chances are bugs/glitches and problems might crawl up from time to time. Hopefully it won’t. But if it does, you can contact me in any way like. This can be done via the discuss…
-Gameplay option added to show player hitboxes -Gameplay option added to show enemy hitboxes -Completely rewritten all bosses so potato pc's can play as well -Added 'Loading' to startup -More balance changes -Added little stars to indicate hector quest progres…
Added an option to hide 'Pause' when pausing Added an option to hide gameplay UI (Health,hunger,etc.) Added an option to hide the difficulty Made Red 2 on easy, easier Small performance update Added much needed basketballs and cows Small bug fixing If new bugs…
Infinite butt sliding glitch removed Bosses I-frame bonus rebalanced. (Blade no longer gives I-frames, but boss death does) Bosses breaking parts give more player feedback. Dynamic light tweaking. Small bug fixes. Thank you for reading. Have a nice day. :)
Beginners now have a chance to play as well. I noticed that a lot of people had trouble with the game. Dying over and over again made it so that players would quit. On top of that, the game was not really holding any hands. So it was very punishing for people …
Now you can see your overall stats on what you’ve done so far in the game and how you are doing. This includes the obvious such as playtime, but also many other neat things. On top of that! Some cutscenes had a bad case of glitching out, due to the performance…